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https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 04:21:47 +00:00
Clean up stuff I did while debugging
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parent
229aa89450
commit
9485bbfe10
3 changed files with 4 additions and 13 deletions
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@ -140,7 +140,7 @@
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extern FILE *logstream;
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extern FILE *logstream;
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#endif
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#endif
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#ifdef DEVELOP
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#define VERSION 0 // Game version
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#define VERSION 0 // Game version
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#define SUBVERSION 0 // more precise version number
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#define SUBVERSION 0 // more precise version number
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@ -4942,11 +4942,11 @@ void G_ConsGhostTic(void)
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CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
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CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
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demosynced = false;
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demosynced = false;
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/*P_UnsetThingPosition(testmo);
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P_UnsetThingPosition(testmo);
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testmo->x = oldghost.x;
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testmo->x = oldghost.x;
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testmo->y = oldghost.y;
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testmo->y = oldghost.y;
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P_SetThingPosition(testmo);
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P_SetThingPosition(testmo);
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testmo->z = oldghost.z;*/
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testmo->z = oldghost.z;
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}
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}
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if (*demo_p == DEMOMARKER)
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if (*demo_p == DEMOMARKER)
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11
src/p_map.c
11
src/p_map.c
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@ -1423,7 +1423,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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// Make sure they aren't able to damage you ANYWHERE along the Z axis, you have to be TOUCHING the person.
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// Make sure they aren't able to damage you ANYWHERE along the Z axis, you have to be TOUCHING the person.
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&& !(thing->z + thing->height < tmthing->z || thing->z > tmthing->z + tmthing->height))
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&& !(thing->z + thing->height < tmthing->z || thing->z > tmthing->z + tmthing->height))
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{
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{
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if (tmthing->scale > thing->scale + (FRACUNIT/8)) // SRB2kart - Handle squishes first!
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if (tmthing->scale > thing->scale + (FRACUNIT/8)) // SRB2kart - Handle squishes first!
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K_SquishPlayer(thing->player, tmthing);
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K_SquishPlayer(thing->player, tmthing);
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else if (thing->scale > tmthing->scale + (FRACUNIT/8))
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else if (thing->scale > tmthing->scale + (FRACUNIT/8))
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@ -3181,8 +3181,6 @@ static void P_HitBounceLine(line_t *ld)
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angle_t lineangle, moveangle, deltaangle;
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angle_t lineangle, moveangle, deltaangle;
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fixed_t movelen;
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fixed_t movelen;
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CONS_Printf("hit bounce line %d\n", leveltime);
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if (ld->slopetype == ST_HORIZONTAL)
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if (ld->slopetype == ST_HORIZONTAL)
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{
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{
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tmymove = -tmymove;
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tmymove = -tmymove;
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@ -3849,7 +3847,6 @@ void P_BouncePlayerMove(mobj_t *mo)
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if ((mo->eflags & MFE_JUSTBOUNCEDWALL) || (mo->player->spectator))
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if ((mo->eflags & MFE_JUSTBOUNCEDWALL) || (mo->player->spectator))
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{
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{
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CONS_Printf("just bounced %d\n", leveltime);
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P_SlideMove(mo, true);
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P_SlideMove(mo, true);
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return;
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return;
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}
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}
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@ -3903,8 +3900,6 @@ void P_BouncePlayerMove(mobj_t *mo)
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// First calculate remainder.
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// First calculate remainder.
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bestslidefrac = FRACUNIT - bestslidefrac;
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bestslidefrac = FRACUNIT - bestslidefrac;
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CONS_Printf("best bounce frac %1.6f %d\n", FIXED_TO_FLOAT(bestslidefrac), leveltime);
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if (bestslidefrac > FRACUNIT)
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if (bestslidefrac > FRACUNIT)
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bestslidefrac = FRACUNIT;
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bestslidefrac = FRACUNIT;
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@ -3934,8 +3929,6 @@ void P_BouncePlayerMove(mobj_t *mo)
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mo->player->cmomx = tmxmove;
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mo->player->cmomx = tmxmove;
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mo->player->cmomy = tmymove;
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mo->player->cmomy = tmymove;
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//CONS_Printf("trymove attempt %s w/ %2.6f %2.6f %d\n", P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true) ? "yes" : "no ", FIXED_TO_FLOAT(tmxmove), FIXED_TO_FLOAT(tmymove), leveltime);
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if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true)) {
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if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true)) {
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CONS_Printf("trymove attempt failed w/ %2.6f %2.6f %d\n", FIXED_TO_FLOAT(tmxmove), FIXED_TO_FLOAT(tmymove), leveltime);
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CONS_Printf("trymove attempt failed w/ %2.6f %2.6f %d\n", FIXED_TO_FLOAT(tmxmove), FIXED_TO_FLOAT(tmymove), leveltime);
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P_TryMove(mo, mo->x - oldmomx, mo->y - oldmomy, true);
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P_TryMove(mo, mo->x - oldmomx, mo->y - oldmomy, true);
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@ -3963,7 +3956,6 @@ void P_BounceMove(mobj_t *mo)
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if (mo->player)
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if (mo->player)
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{
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{
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CONS_Printf("bounce player %d\n", leveltime);
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P_BouncePlayerMove(mo);
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P_BouncePlayerMove(mo);
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return;
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return;
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}
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}
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@ -4014,7 +4006,6 @@ retry:
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bounceback:
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bounceback:
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if (P_TryMove(mo, mo->x - mmomx, mo->y - mmomy, true))
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if (P_TryMove(mo, mo->x - mmomx, mo->y - mmomy, true))
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{
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{
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CONS_Printf("bounceback %d\n", leveltime);
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mo->momx *= -1;
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mo->momx *= -1;
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mo->momy *= -1;
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mo->momy *= -1;
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mo->momx = FixedMul(mo->momx, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
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mo->momx = FixedMul(mo->momx, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
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