Sliptide zip readability

This commit is contained in:
AJ Martinez 2023-03-06 06:17:34 -07:00
parent 08ddc324c3
commit 948dea8304

View file

@ -4039,8 +4039,6 @@ void K_UpdateSliptideZipIndicator(player_t *player)
mobj->angle = momentumAngle + ANGLE_90; mobj->angle = momentumAngle + ANGLE_90;
P_SetScale(mobj, 3 * player->mo->scale / 2); P_SetScale(mobj, 3 * player->mo->scale / 2);
mobj->renderflags &= ~RF_DONTDRAW;
// No stored boost // No stored boost
if (player->sliptideZip == 0) if (player->sliptideZip == 0)
{ {
@ -4049,6 +4047,8 @@ void K_UpdateSliptideZipIndicator(player_t *player)
return; return;
} }
mobj->renderflags &= ~RF_DONTDRAW;
UINT32 chargeFrame = 7 - min(7, player->sliptideZip / 10); UINT32 chargeFrame = 7 - min(7, player->sliptideZip / 10);
UINT32 decayFrame = min(7, player->sliptideZipDelay / 5); UINT32 decayFrame = min(7, player->sliptideZipDelay / 5);
if (max(chargeFrame, decayFrame) > mobj->frame) if (max(chargeFrame, decayFrame) > mobj->frame)