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MT_NIGHTSBUMPER Spawn: Don't reset mthing->options
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@ -10060,9 +10060,6 @@ domaceagain:
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// the bumper in 30 degree increments.
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mobj->threshold = (mthing->options & 15) % 12; // It loops over, etc
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P_SetMobjState(mobj, mobj->info->spawnstate+mobj->threshold);
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// you can shut up now, OBJECTFLIP. And all of the other options, for that matter.
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mthing->options &= ~0xF;
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break;
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case MT_EGGCAPSULE:
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if (mthing->angle <= 0)
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