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Change respawn check on turbines, unset tracer if respawnstate is set mid-turbine somehow
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8c525621c8
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1 changed files with 2 additions and 2 deletions
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@ -153,7 +153,7 @@ void Obj_WPZTurbineThinker(mobj_t *mo)
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if (R_PointToDist2(pmo->x, pmo->y, mo->x, mo->y) < range
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&& !p->turbine
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&& !p->respawn.timer)
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&& p->respawn.state == RESPAWNST_NONE)
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{
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P_SetTarget(&pmo->tracer, mo);
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p->turbine = turbinetime;
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@ -206,7 +206,7 @@ void Obj_playerWPZTurbine(player_t *p)
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fixed_t momz;
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if (!t || P_MobjWasRemoved(t))
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if (!t || P_MobjWasRemoved(t) || p->respawn.state != RESPAWNST_NONE)
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{
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p->turbine = false;
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P_SetTarget(&pmo->tracer, NULL);
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