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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge f_wipe.c
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parent
cfb9c92ec9
commit
94e85a7bb6
1 changed files with 1 additions and 154 deletions
155
src/f_wipe.c
155
src/f_wipe.c
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@ -16,18 +16,15 @@
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#include "i_video.h"
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#include "v_video.h"
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<<<<<<< HEAD
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#include "r_data.h" // NearestColor
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#include "r_draw.h" // transtable
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#include "p_pspr.h" // tr_transxxx
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=======
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#include "r_state.h" // fadecolormap
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#include "r_draw.h" // transtable
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#include "p_pspr.h" // tr_transxxx
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#include "p_local.h"
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#include "st_stuff.h"
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>>>>>>> srb2/next
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#include "w_wad.h"
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#include "z_zone.h"
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@ -62,24 +59,16 @@ UINT8 wipedefs[NUMWIPEDEFS] = {
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99, // wipe_credits_intermediate (0)
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0, // wipe_level_toblack
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<<<<<<< HEAD
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0, // wipe_intermission_toblack
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0, // wipe_voting_toblack,
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=======
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UINT8_MAX, // wipe_intermission_toblack
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>>>>>>> srb2/next
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0, // wipe_continuing_toblack
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0, // wipe_titlescreen_toblack
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0, // wipe_timeattack_toblack
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99, // wipe_credits_toblack
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0, // wipe_evaluation_toblack
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0, // wipe_gameend_toblack
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<<<<<<< HEAD
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UINT8_MAX, // wipe_intro_toblack (hardcoded)
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=======
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99, // wipe_intro_toblack (hardcoded)
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0, // wipe_ending_toblack
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>>>>>>> srb2/next
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99, // wipe_cutscene_toblack (hardcoded)
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72, // wipe_encore_toinvert
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@ -95,15 +84,11 @@ UINT8 wipedefs[NUMWIPEDEFS] = {
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0, // wipe_evaluation_final
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0, // wipe_gameend_final
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99, // wipe_intro_final (hardcoded)
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<<<<<<< HEAD
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99 // wipe_cutscene_final (hardcoded)
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=======
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0, // wipe_ending_final
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99, // wipe_cutscene_final (hardcoded)
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0, // wipe_specinter_final
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0 // wipe_multinter_final
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>>>>>>> srb2/next
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};
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//--------------------------------------------------------------------------
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@ -124,12 +109,9 @@ wipestyleflags_t wipestyleflags = WSF_CROSSFADE;
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static UINT8 *wipe_scr_start; //screen 3
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static UINT8 *wipe_scr_end; //screen 4
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static UINT8 *wipe_scr; //screen 0 (main drawing)
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<<<<<<< HEAD
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static UINT8 pallen;
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static fixed_t paldiv;
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=======
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static fixed_t paldiv = 0;
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>>>>>>> srb2/next
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/** Create fademask_t from lump
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*
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@ -196,14 +178,7 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
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{
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// Determine pixel to use from fademask
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pcolor = &pMasterPalette[*lump++];
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<<<<<<< HEAD
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*mask++ = FixedDiv((pcolor->s.red+1)<<FRACBITS, paldiv)>>FRACBITS;
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=======
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if (wipestyle == WIPESTYLE_COLORMAP)
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*mask++ = pcolor->s.red / FADECOLORMAPDIV;
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else
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*mask++ = FixedDiv((pcolor->s.red+1)<<FRACBITS, paldiv)>>FRACBITS;
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>>>>>>> srb2/next
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}
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fm.xscale = FixedDiv(vid.width<<FRACBITS, fm.width<<FRACBITS);
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@ -329,11 +304,7 @@ static void F_DoWipe(fademask_t *fademask, lighttable_t *fadecolormap, boolean r
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relativepos += vid.width;
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}
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}
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<<<<<<< HEAD
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else if (m >= (pallen-1))
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=======
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else if (*mask >= 10)
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>>>>>>> srb2/next
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{
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// shortcut - memcpy target to work
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while (draw_linestogo--)
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@ -523,7 +494,6 @@ void F_WipeEndScreen(void)
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#endif
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}
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<<<<<<< HEAD
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/** Wiggle post processor for encore wipes
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*/
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static void F_DoEncoreWiggle(UINT8 time)
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@ -566,67 +536,6 @@ static void F_DoEncoreWiggle(UINT8 time)
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disStart += (time*8); //the offset into the displacement map, increment each game loop
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disStart &= FINEMASK; //clip it to FINEMASK
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=======
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/** Verifies every condition for a colormapped fade.
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*/
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boolean F_ShouldColormapFade(void)
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{
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#ifndef NOWIPE
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if ((wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if one of those wipestyleflags are actually set
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&& !(wipestyleflags & WSF_CROSSFADE)) // and if not crossfading
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{
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// World
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return (gamestate == GS_LEVEL
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|| gamestate == GS_TITLESCREEN
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// Finales
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|| gamestate == GS_CONTINUING
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|| gamestate == GS_CREDITS
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|| gamestate == GS_EVALUATION
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|| gamestate == GS_INTRO
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|| gamestate == GS_ENDING
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// Menus
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|| gamestate == GS_TIMEATTACK);
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}
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#endif
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return false;
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}
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/** Decides what wipe style to use.
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*/
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#ifndef NOWIPE
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void F_DecideWipeStyle(void)
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{
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// Set default wipe style
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wipestyle = WIPESTYLE_NORMAL;
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// Check for colormap wipe style
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if (F_ShouldColormapFade())
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wipestyle = WIPESTYLE_COLORMAP;
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}
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#endif
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/** Attempt to run a colormap fade,
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provided all the conditionals were properly met.
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Returns true if so.
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I demand you call F_RunWipe after this function.
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*/
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boolean F_TryColormapFade(UINT8 wipecolor)
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{
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#ifndef NOWIPE
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if (F_ShouldColormapFade())
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{
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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F_WipeColorFill(wipecolor);
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#endif
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return true;
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}
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else
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#endif
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{
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F_WipeColorFill(wipecolor);
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return false;
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>>>>>>> srb2/next
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}
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}
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@ -646,7 +555,6 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu, const char *colormap, boolean r
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UINT8 wipeframe = 0;
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fademask_t *fmask;
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<<<<<<< HEAD
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lumpnum_t clump = LUMPERROR;
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lighttable_t *fcolor = NULL;
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@ -666,10 +574,6 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu, const char *colormap, boolean r
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}
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paldiv = FixedDiv(257<<FRACBITS, pallen<<FRACBITS);
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=======
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if (!paldiv)
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paldiv = FixedDiv(257<<FRACBITS, 11<<FRACBITS);
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>>>>>>> srb2/next
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// Init the wipe
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F_DecideWipeStyle();
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@ -721,7 +625,6 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu, const char *colormap, boolean r
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}
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else
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#endif
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<<<<<<< HEAD
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if (rendermode != render_none) //this allows F_RunWipe to be called in dedicated servers
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{
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@ -734,9 +637,6 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu, const char *colormap, boolean r
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#endif
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F_DoEncoreWiggle(wipeframe);
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}
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=======
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F_DoWipe(fmask);
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>>>>>>> srb2/next
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}
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I_OsPolling();
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@ -754,64 +654,11 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu, const char *colormap, boolean r
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}
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WipeInAction = false;
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<<<<<<< HEAD
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if (fcolor)
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{
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Z_Free(fcolor);
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fcolor = NULL;
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}
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=======
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WipeStageTitle = false;
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#endif
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}
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/** Returns tic length of wipe
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* One lump equals one tic
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*/
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tic_t F_GetWipeLength(UINT8 wipetype)
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{
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#ifdef NOWIPE
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(void)wipetype;
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return 0;
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#else
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static char lumpname[10] = "FADEmmss";
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lumpnum_t lumpnum;
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UINT8 wipeframe;
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if (wipetype > 99)
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return 0;
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for (wipeframe = 0; wipeframe < 100; wipeframe++)
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{
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sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)wipetype, (UINT16)wipeframe);
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lumpnum = W_CheckNumForName(lumpname);
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if (lumpnum == LUMPERROR)
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return --wipeframe;
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}
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return --wipeframe;
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#endif
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}
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/** Does the specified wipe exist?
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*/
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boolean F_WipeExists(UINT8 wipetype)
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{
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#ifdef NOWIPE
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(void)wipetype;
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return false;
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#else
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static char lumpname[10] = "FADEmm00";
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lumpnum_t lumpnum;
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if (wipetype > 99)
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return false;
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sprintf(&lumpname[4], "%.2hu00", (UINT16)wipetype);
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lumpnum = W_CheckNumForName(lumpname);
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return !(lumpnum == LUMPERROR);
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>>>>>>> srb2/next
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#endif
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}
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