Add player->fastfallBase

This commit is contained in:
James R 2023-03-13 20:09:20 -07:00
parent 9f4c080964
commit 94faf486fd
5 changed files with 9 additions and 0 deletions

View file

@ -524,6 +524,7 @@ struct player_t
UINT8 spindashboost; // Spindash release boost timer
fixed_t fastfall; // Fast fall momentum
fixed_t fastfallBase; // Fast fall base speed multiplier
UINT8 numboosts; // Count of how many boosts are being stacked, for after image spawning
fixed_t boostpower; // Base boost value, for offroad

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@ -10057,6 +10057,7 @@ boolean K_FastFallBounce(player_t *player)
player->mo->momz = bounce * P_MobjFlip(player->mo);
player->fastfall = 0;
player->fastfallBase = 0;
return true;
}

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@ -282,6 +282,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->spindashboost);
else if (fastcmp(field,"fastfall"))
lua_pushfixed(L, plr->fastfall);
else if (fastcmp(field,"fastfallBase"))
lua_pushfixed(L, plr->fastfallBase);
else if (fastcmp(field,"numboosts"))
lua_pushinteger(L, plr->numboosts);
else if (fastcmp(field,"boostpower"))
@ -664,6 +666,8 @@ static int player_set(lua_State *L)
plr->spindashboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"fastfall"))
plr->fastfall = luaL_checkfixed(L, 3);
else if (fastcmp(field,"fastfallBase"))
plr->fastfallBase = luaL_checkfixed(L, 3);
else if (fastcmp(field,"numboosts"))
plr->numboosts = luaL_checkinteger(L, 3);
else if (fastcmp(field,"boostpower"))

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@ -311,6 +311,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].spindashboost);
WRITEFIXED(save->p, players[i].fastfall);
WRITEFIXED(save->p, players[i].fastfallBase);
WRITEUINT8(save->p, players[i].numboosts);
WRITEFIXED(save->p, players[i].boostpower);
@ -686,6 +687,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].spindashboost = READUINT8(save->p);
players[i].fastfall = READFIXED(save->p);
players[i].fastfallBase = READFIXED(save->p);
players[i].numboosts = READUINT8(save->p);
players[i].boostpower = READFIXED(save->p);

View file

@ -482,6 +482,7 @@ void P_ResetPlayer(player_t *player)
player->trickpanel = 0;
player->glanceDir = 0;
player->fastfall = 0;
player->fastfallBase = 0;
if (player->mo != NULL && P_MobjWasRemoved(player->mo) == false)
{