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Make it linear instead of exponential
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1 changed files with 1 additions and 1 deletions
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@ -507,7 +507,7 @@ fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush)
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{
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// Less than basePlayer: increase odds significantly.
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// 2P: x2.5
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playerScaling = ((basePlayer - playerCount) * (basePlayer - playerCount)) * (FRACUNIT / 14);
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playerScaling = (basePlayer - playerCount) * (FRACUNIT / 4);
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}
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else if (playerCount > basePlayer)
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{
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