Make it linear instead of exponential

This commit is contained in:
Sally Coolatta 2021-04-24 00:16:57 -04:00
parent 2ea9164cb1
commit 9504b6011e

View file

@ -507,7 +507,7 @@ fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush)
{ {
// Less than basePlayer: increase odds significantly. // Less than basePlayer: increase odds significantly.
// 2P: x2.5 // 2P: x2.5
playerScaling = ((basePlayer - playerCount) * (basePlayer - playerCount)) * (FRACUNIT / 14); playerScaling = (basePlayer - playerCount) * (FRACUNIT / 4);
} }
else if (playerCount > basePlayer) else if (playerCount > basePlayer)
{ {