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Fix Visual Studio compiling
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1 changed files with 2 additions and 2 deletions
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@ -1988,10 +1988,10 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
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if (special_splitscreen)
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{
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used_fov = atan(tan(used_fov*M_PIl/360.0l)*0.8l)*360/M_PIl;
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GLPerspective(used_fov, 2*ASPECT_RATIO);
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GLPerspective((GLfloat)used_fov, 2*ASPECT_RATIO);
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}
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else
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GLPerspective(used_fov, ASPECT_RATIO);
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GLPerspective((GLfloat)used_fov, ASPECT_RATIO);
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pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
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pglMatrixMode(GL_MODELVIEW);
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