mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Interp: do not update view interpolation state during sped-up tics
- If you called R_ResetViewInterpolation once but G_Ticker got called more than once, then the effect of R_ResetViewInterpolation would be cancelled - This should be a comprehensive solution to the titlemap camera bug - Multiple tests: - -skipintro - -warp, then exit to title - map command, then exit to title - Wait for attract demo, then skip and exit to title
This commit is contained in:
parent
9e549d5607
commit
95216563a6
2 changed files with 14 additions and 8 deletions
|
|
@ -66,6 +66,7 @@
|
|||
#include "music.h"
|
||||
#include "k_bans.h"
|
||||
#include "sanitize.h"
|
||||
#include "r_fps.h"
|
||||
|
||||
// cl loading screen
|
||||
#include "v_video.h"
|
||||
|
|
@ -6045,6 +6046,8 @@ boolean TryRunTics(tic_t realtics)
|
|||
|
||||
if (ticking)
|
||||
{
|
||||
boolean tickInterp = true;
|
||||
|
||||
// run the count * tics
|
||||
while (neededtic > gametic)
|
||||
{
|
||||
|
|
@ -6073,7 +6076,17 @@ boolean TryRunTics(tic_t realtics)
|
|||
P_PostLoadLevel();
|
||||
}
|
||||
|
||||
G_Ticker((gametic % NEWTICRATERATIO) == 0);
|
||||
boolean run = (gametic % NEWTICRATERATIO) == 0;
|
||||
|
||||
if (run && tickInterp)
|
||||
{
|
||||
// Update old view state BEFORE ticking so resetting
|
||||
// the old interpolation state from game logic works.
|
||||
R_UpdateViewInterpolation();
|
||||
tickInterp = false; // do not update again in sped-up tics
|
||||
}
|
||||
|
||||
G_Ticker(run);
|
||||
}
|
||||
|
||||
if (Playing() && netgame && (gametic % TICRATE == 0))
|
||||
|
|
|
|||
|
|
@ -852,13 +852,6 @@ void P_Ticker(boolean run)
|
|||
}
|
||||
}
|
||||
|
||||
if (run)
|
||||
{
|
||||
// Update old view state BEFORE ticking so resetting
|
||||
// the old interpolation state from game logic works.
|
||||
R_UpdateViewInterpolation();
|
||||
}
|
||||
|
||||
if (objectplacing)
|
||||
{
|
||||
if (OP_FreezeObjectplace())
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue