diff --git a/src/d_clisrv.c b/src/d_clisrv.c index f53d1f35a..860f14b04 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -2608,15 +2608,6 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason) LUA_HookPlayerQuit(&players[playernum], reason); // Lua hook for player quitting - // don't look through someone's view who isn't there - if (playernum == displayplayers[0] && !demo.playback) - { - // Call ViewpointSwitch hooks here. - // The viewpoint was forcibly changed. - LUA_HookViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); - displayplayers[0] = consoleplayer; - } - G_RemovePartyMember(playernum); // Reset player data @@ -2636,6 +2627,9 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason) LUA_InvalidatePlayer(&players[playernum]); + // don't look through someone's view who isn't there + G_ResetViews(); + K_CheckBumpers(); P_CheckRacers(); } diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 53fe94b64..e0491a74c 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1589,21 +1589,8 @@ static void FinalisePlaystateChange(INT32 playernum) K_StripItems(&players[playernum]); } - // Reset away view (some code referenced from P_SpectatorJoinGame) - { - UINT8 i = 0; - INT32 *localplayertable = (splitscreen_partied[consoleplayer] ? splitscreen_party[consoleplayer] : g_localplayers); - - for (i = 0; i <= r_splitscreen; i++) - { - if (localplayertable[i] == playernum) - { - LUA_HookViewpointSwitch(players+playernum, players+playernum, true); - displayplayers[i] = playernum; - break; - } - } - } + // Reset away view + G_ResetViews(); K_CheckBumpers(); // SRB2Kart P_CheckRacers(); // also SRB2Kart diff --git a/src/g_game.c b/src/g_game.c index 441f9e6c6..46be75843 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2035,7 +2035,14 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive) /* Check if anyone is available to view. */ if (( playernum = G_FindView(playernum, viewnum, onlyactive, playernum < olddisplayplayer) ) == -1) - return; + { + /* Fall back on true self */ + playernum = g_localplayers[viewnum-1]; + } + + // Call ViewpointSwitch hooks here. + // The viewpoint was forcibly changed. + LUA_HookViewpointSwitch(&players[g_localplayers[viewnum - 1]], &players[playernum], true); /* Focus our target view first so that we don't take its player. */ (*displayplayerp) = playernum; @@ -2097,8 +2104,8 @@ void G_ResetViews(void) /* Demote splits */ if (playersviewable < splits) { - splits = playersviewable; - r_splitscreen = max(splits-1, 0); + splits = max(playersviewable, splitscreen + 1); // don't delete local players + r_splitscreen = splits - 1; R_ExecuteSetViewSize(); }