Stronger underwater sliptiding

This commit is contained in:
AJ Martinez 2023-09-22 18:58:34 -07:00
parent 83cbdb4601
commit 958aa6bccb

View file

@ -10703,9 +10703,10 @@ void K_AdjustPlayerFriction(player_t *player)
{
player->mo->friction += 614;
}
else if (player->mo->eflags & MFE_UNDERWATER)
else if ((player->mo->eflags & MFE_UNDERWATER))
{
player->mo->friction += 312;
if (!K_Sliptiding(player))
player->mo->friction += 312;
}
// Wipeout slowdown