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Stronger underwater sliptiding
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1 changed files with 3 additions and 2 deletions
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@ -10703,9 +10703,10 @@ void K_AdjustPlayerFriction(player_t *player)
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{
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player->mo->friction += 614;
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}
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else if (player->mo->eflags & MFE_UNDERWATER)
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else if ((player->mo->eflags & MFE_UNDERWATER))
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{
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player->mo->friction += 312;
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if (!K_Sliptiding(player))
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player->mo->friction += 312;
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}
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// Wipeout slowdown
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