C'mon git merge everything, not just most of it |:V

This commit is contained in:
Sally Coolatta 2020-05-12 03:16:35 -04:00
parent 15d18640de
commit 95a077b4dd
2 changed files with 2 additions and 5 deletions

View file

@ -332,7 +332,7 @@ static void D_Display(void)
}
else //dedicated servers
{
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK, "FADEMAP0", false, false);
wipegamestate = gamestate;
}
}

View file

@ -136,9 +136,6 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED))
alpha = 0x00;
//texel = HWR_CHROMAKEY_EQUIVALENTCOLORINDEX;
// Lat: Don't do that, some weirdos still use CYAN on their WALLTEXTURES for translucency :V
//Hurdler: 25/04/2000: now support colormap in hardware mode
if (mipmap->colormap)
texel = mipmap->colormap[texel];
@ -364,7 +361,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
INT32 j;
RGBA_t col;
col = V_GetColor(HWR_CHROMAKEY_EQUIVALENTCOLORINDEX);
col = V_GetColor(HWR_PATCHES_CHROMAKEY_COLORINDEX);
for (j = 0; j < blockheight; j++)
{
for (i = 0; i < blockwidth; i++)