mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
C'mon git merge everything, not just most of it |:V
This commit is contained in:
parent
15d18640de
commit
95a077b4dd
2 changed files with 2 additions and 5 deletions
|
|
@ -332,7 +332,7 @@ static void D_Display(void)
|
|||
}
|
||||
else //dedicated servers
|
||||
{
|
||||
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
|
||||
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK, "FADEMAP0", false, false);
|
||||
wipegamestate = gamestate;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -136,9 +136,6 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
|||
if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED))
|
||||
alpha = 0x00;
|
||||
|
||||
//texel = HWR_CHROMAKEY_EQUIVALENTCOLORINDEX;
|
||||
// Lat: Don't do that, some weirdos still use CYAN on their WALLTEXTURES for translucency :V
|
||||
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
if (mipmap->colormap)
|
||||
texel = mipmap->colormap[texel];
|
||||
|
|
@ -364,7 +361,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
|
|||
INT32 j;
|
||||
RGBA_t col;
|
||||
|
||||
col = V_GetColor(HWR_CHROMAKEY_EQUIVALENTCOLORINDEX);
|
||||
col = V_GetColor(HWR_PATCHES_CHROMAKEY_COLORINDEX);
|
||||
for (j = 0; j < blockheight; j++)
|
||||
{
|
||||
for (i = 0; i < blockwidth; i++)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue