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C'mon git merge everything, not just most of it |:V
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15d18640de
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2 changed files with 2 additions and 5 deletions
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@ -332,7 +332,7 @@ static void D_Display(void)
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}
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}
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else //dedicated servers
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else //dedicated servers
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{
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{
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK, "FADEMAP0", false, false);
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wipegamestate = gamestate;
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wipegamestate = gamestate;
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}
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}
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}
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}
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@ -136,9 +136,6 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED))
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if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED))
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alpha = 0x00;
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alpha = 0x00;
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//texel = HWR_CHROMAKEY_EQUIVALENTCOLORINDEX;
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// Lat: Don't do that, some weirdos still use CYAN on their WALLTEXTURES for translucency :V
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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if (mipmap->colormap)
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if (mipmap->colormap)
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texel = mipmap->colormap[texel];
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texel = mipmap->colormap[texel];
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@ -364,7 +361,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
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INT32 j;
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INT32 j;
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RGBA_t col;
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RGBA_t col;
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col = V_GetColor(HWR_CHROMAKEY_EQUIVALENTCOLORINDEX);
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col = V_GetColor(HWR_PATCHES_CHROMAKEY_COLORINDEX);
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for (j = 0; j < blockheight; j++)
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for (j = 0; j < blockheight; j++)
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{
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{
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for (i = 0; i < blockwidth; i++)
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for (i = 0; i < blockwidth; i++)
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