Merge branch 'viewpoint-and-director-fixes' into 'master'

Fixes for F12 and Director Cam

See merge request KartKrew/Kart!979
This commit is contained in:
toaster 2023-02-27 11:45:06 +00:00
commit 95a1cb7108
4 changed files with 28 additions and 29 deletions

View file

@ -2608,15 +2608,6 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
LUA_HookPlayerQuit(&players[playernum], reason); // Lua hook for player quitting
// don't look through someone's view who isn't there
if (playernum == displayplayers[0] && !demo.playback)
{
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
LUA_HookViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
displayplayers[0] = consoleplayer;
}
G_RemovePartyMember(playernum);
// Reset player data
@ -2636,6 +2627,9 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
LUA_InvalidatePlayer(&players[playernum]);
// don't look through someone's view who isn't there
G_ResetViews();
K_CheckBumpers();
P_CheckRacers();
}

View file

@ -1589,21 +1589,8 @@ static void FinalisePlaystateChange(INT32 playernum)
K_StripItems(&players[playernum]);
}
// Reset away view (some code referenced from P_SpectatorJoinGame)
{
UINT8 i = 0;
INT32 *localplayertable = (splitscreen_partied[consoleplayer] ? splitscreen_party[consoleplayer] : g_localplayers);
for (i = 0; i <= r_splitscreen; i++)
{
if (localplayertable[i] == playernum)
{
LUA_HookViewpointSwitch(players+playernum, players+playernum, true);
displayplayers[i] = playernum;
break;
}
}
}
// Reset away view
G_ResetViews();
K_CheckBumpers(); // SRB2Kart
P_CheckRacers(); // also SRB2Kart

View file

@ -1919,7 +1919,7 @@ boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive)
INT32 G_FindView(INT32 startview, UINT8 viewnum, boolean onlyactive, boolean reverse)
{
INT32 i, dir = reverse ? -1 : 1;
startview = min(max(startview, 0), MAXPLAYERS);
startview = min(max(startview, -1), MAXPLAYERS);
for (i = startview; i < MAXPLAYERS && i >= 0; i += dir)
{
if (G_CanView(i, viewnum, onlyactive))
@ -1990,7 +1990,14 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
/* Check if anyone is available to view. */
if (( playernum = G_FindView(playernum, viewnum, onlyactive, playernum < olddisplayplayer) ) == -1)
return;
{
/* Fall back on true self */
playernum = g_localplayers[viewnum-1];
}
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
LUA_HookViewpointSwitch(&players[g_localplayers[viewnum - 1]], &players[playernum], true);
/* Focus our target view first so that we don't take its player. */
(*displayplayerp) = playernum;
@ -1998,6 +2005,10 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
{
camerap = &camera[viewnum-1];
P_ResetCamera(&players[(*displayplayerp)], camerap);
// Why does it need to be done twice?
R_ResetViewInterpolation(viewnum);
R_ResetViewInterpolation(viewnum);
}
if (viewnum > splits)
@ -2052,8 +2063,8 @@ void G_ResetViews(void)
/* Demote splits */
if (playersviewable < splits)
{
splits = playersviewable;
r_splitscreen = max(splits-1, 0);
splits = max(playersviewable, splitscreen + 1); // don't delete local players
r_splitscreen = splits - 1;
R_ExecuteSetViewSize();
}

View file

@ -238,6 +238,13 @@ void K_UpdateDirector(void)
return;
}
// if there's only one player left in the list, just switch to that player
if (directorinfo.sortedplayers[0] != -1 && directorinfo.sortedplayers[1] == -1)
{
K_DirectorSwitch(directorinfo.sortedplayers[0], false);
return;
}
// aaight, time to walk through the standings to find the first interesting pair
// NB: targetposition/sortedplayers is 0-indexed, aiming at the "back half" of a given pair by default.
// we adjust for this when comparing to player->position or when looking at the leading player, Don't Freak Out
@ -291,4 +298,4 @@ void K_UpdateDirector(void)
break;
}
}
}