Enable sprite rotation in OpenGL

This commit is contained in:
James R 2021-12-09 21:34:41 -08:00
parent 7544f8b3b4
commit 95bfe07d66

View file

@ -5249,6 +5249,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
spr_topoffset = spritecachedinfo[lumpoff].topoffset; spr_topoffset = spritecachedinfo[lumpoff].topoffset;
#ifdef ROTSPRITE #ifdef ROTSPRITE
spriterotangle = R_SpriteRotationAngle(thing, NULL);
if (spriterotangle != 0 if (spriterotangle != 0
&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE))) && !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
{ {