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https://github.com/KartKrewDev/RingRacers.git
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Kick bots to make room for human that want to play
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parent
96e1f1e270
commit
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1 changed files with 50 additions and 8 deletions
58
src/k_kart.c
58
src/k_kart.c
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@ -13559,6 +13559,7 @@ void K_CheckSpectateStatus(boolean considermapreset)
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{
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UINT8 respawnlist[MAXPLAYERS];
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UINT8 i, j, numingame = 0, numjoiners = 0;
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UINT8 numhumans = 0, numbots = 0;
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// Maintain spectate wait timer
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for (i = 0; i < MAXPLAYERS; i++)
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@ -13571,6 +13572,16 @@ void K_CheckSpectateStatus(boolean considermapreset)
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if (!players[i].spectator)
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{
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numingame++;
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if (players[i].bot)
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{
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numbots++;
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}
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else
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{
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numhumans++;
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}
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players[i].spectatewait = 0;
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players[i].spectatorReentry = 0;
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continue;
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@ -13600,7 +13611,7 @@ void K_CheckSpectateStatus(boolean considermapreset)
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return;
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// DON'T allow if you've hit the in-game player cap
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if (cv_maxplayers.value && numingame >= cv_maxplayers.value)
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if (cv_maxplayers.value && numhumans >= cv_maxplayers.value)
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return;
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// Get the number of players in game, and the players to be de-spectated.
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@ -13684,16 +13695,47 @@ void K_CheckSpectateStatus(boolean considermapreset)
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}
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}
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const UINT8 previngame = numingame;
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INT16 removeBotID = MAXPLAYERS - 1;
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// Finally, we can de-spectate everyone!
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for (i = 0; i < numjoiners; i++)
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{
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//CONS_Printf("player %s is joining on tic %d\n", player_names[respawnlist[i]], leveltime);
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P_SpectatorJoinGame(&players[respawnlist[i]]);
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// Hit the in-game player cap while adding people?
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if (cv_maxplayers.value && numingame+i >= cv_maxplayers.value)
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break;
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if (cv_maxplayers.value && numingame >= cv_maxplayers.value)
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{
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if (numbots > 0)
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{
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// Find a bot to kill to make room
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while (removeBotID >= 0)
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{
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if (playeringame[removeBotID] && players[removeBotID].bot)
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{
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//CONS_Printf("bot %s kicked to make room on tic %d\n", player_names[removeBotID], leveltime);
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CL_RemovePlayer(removeBotID, KR_LEAVE);
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numbots--;
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numingame--;
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break;
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}
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removeBotID--;
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}
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if (removeBotID < 0)
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{
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break;
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}
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}
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else
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{
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break;
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}
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}
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//CONS_Printf("player %s is joining on tic %d\n", player_names[respawnlist[i]], leveltime);
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P_SpectatorJoinGame(&players[respawnlist[i]]);
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numhumans++;
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numingame++;
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}
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if (considermapreset == false)
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@ -13702,7 +13744,7 @@ void K_CheckSpectateStatus(boolean considermapreset)
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// Reset the match when 2P joins 1P, DUEL mode
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// Reset the match when 3P joins 1P and 2P, DUEL mode must be disabled
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extern consvar_t cv_debugnewchallenger;
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if (i > 0 && !mapreset && gamestate == GS_LEVEL && (numingame < 3 && numingame+i >= 2) && !cv_debugnewchallenger.value)
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if (i > 0 && !mapreset && gamestate == GS_LEVEL && (previngame < 3 && numingame >= 2) && !cv_debugnewchallenger.value)
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{
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Music_Play("comeon"); // COME ON
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mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD
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