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Use InSine for the drift ease idea
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@ -10538,7 +10538,7 @@ INT16 K_GetKartTurnValue(const player_t *player, INT16 turnvalue)
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fixed_t drift_end_term = K_GetKartDriftValue(player, FRACUNIT) * FRACUNIT;
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fixed_t drift_exit_frac = (abs(player->drift) * FRACUNIT) / 5;
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turnfixed = Easing_Linear(
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turnfixed = Easing_InSine(
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drift_exit_frac,
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turnfixed,
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drift_end_term
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