Merge branch 'tripwire-blaster' into 'master'

Tripwire Blaster

See merge request KartKrew/Kart!656
This commit is contained in:
Oni 2022-08-31 03:50:02 +00:00
commit 9609911e33
17 changed files with 263 additions and 128 deletions

View file

@ -204,11 +204,19 @@ typedef enum
typedef enum typedef enum
{ {
TRIP_NONE, TRIPSTATE_NONE,
TRIP_PASSED, TRIPSTATE_PASSED,
TRIP_BLOCKED, TRIPSTATE_BLOCKED,
} tripwirestate_t; } tripwirestate_t;
typedef enum
{
TRIPWIRE_NONE,
TRIPWIRE_IGNORE,
TRIPWIRE_BOOST,
TRIPWIRE_BLASTER,
} tripwirepass_t;
typedef enum typedef enum
{ {
// Unsynced, HUD or clientsided effects // Unsynced, HUD or clientsided effects
@ -260,6 +268,8 @@ typedef enum
#define TUMBLEBOUNCES 3 #define TUMBLEBOUNCES 3
#define TUMBLEGRAVITY (4*FRACUNIT) #define TUMBLEGRAVITY (4*FRACUNIT)
#define TRIPWIRETIME (TICRATE)
//} //}
// for kickstartaccel // for kickstartaccel
@ -444,6 +454,8 @@ typedef struct player_s
UINT16 draftleeway; // Leniency timer before removing draft power UINT16 draftleeway; // Leniency timer before removing draft power
SINT8 lastdraft; // (-1 to 15) - Last player being drafted SINT8 lastdraft; // (-1 to 15) - Last player being drafted
UINT8 tripwireState; // see tripwirestate_t
UINT8 tripwirePass; // see tripwirepass_t
UINT16 tripwireLeniency; // When reaching a state that lets you go thru tripwire, you get an extra second leniency after it ends to still go through it. UINT16 tripwireLeniency; // When reaching a state that lets you go thru tripwire, you get an extra second leniency after it ends to still go through it.
UINT16 itemroulette; // Used for the roulette when deciding what item to give you (was "pw_kartitem") UINT16 itemroulette; // Used for the roulette when deciding what item to give you (was "pw_kartitem")
@ -513,8 +525,6 @@ typedef struct player_s
SINT8 glanceDir; // Direction the player is trying to look backwards in SINT8 glanceDir; // Direction the player is trying to look backwards in
UINT8 tripWireState; // see tripwirestate_t
// //
SINT8 lives; SINT8 lives;

View file

@ -3805,6 +3805,12 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_BATTLEBUMPER_EXBLAST9", "S_BATTLEBUMPER_EXBLAST9",
"S_BATTLEBUMPER_EXBLAST10", "S_BATTLEBUMPER_EXBLAST10",
// Tripwire
"S_TRIPWIREBOOST_TOP",
"S_TRIPWIREBOOST_BOTTOM",
"S_TRIPWIREBOOST_BLAST_TOP",
"S_TRIPWIREBOOST_BLAST_BOTTOM",
// DEZ respawn laser // DEZ respawn laser
"S_DEZLASER", "S_DEZLASER",
"S_DEZLASER_TRAIL1", "S_DEZLASER_TRAIL1",
@ -5338,6 +5344,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BATTLEBUMPER_DEBRIS", "MT_BATTLEBUMPER_DEBRIS",
"MT_BATTLEBUMPER_BLAST", "MT_BATTLEBUMPER_BLAST",
"MT_TRIPWIREBOOST",
"MT_DEZLASER", "MT_DEZLASER",
"MT_WAYPOINT", "MT_WAYPOINT",

View file

@ -2410,7 +2410,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->karthud[khud_fault] = khudfault; p->karthud[khud_fault] = khudfault;
p->nocontrol = nocontrol; p->nocontrol = nocontrol;
p->kickstartaccel = kickstartaccel; p->kickstartaccel = kickstartaccel;
p->tripWireState = TRIP_NONE;
p->botvars.rubberband = FRACUNIT; p->botvars.rubberband = FRACUNIT;
p->botvars.controller = UINT16_MAX; p->botvars.controller = UINT16_MAX;

View file

@ -5129,7 +5129,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
R_InterpolateMobjState(thing, FRACUNIT, &interp); R_InterpolateMobjState(thing, FRACUNIT, &interp);
} }
dispoffset = thing->info->dispoffset; dispoffset = thing->dispoffset;
// hitlag vibrating (todo: interp somehow?) // hitlag vibrating (todo: interp somehow?)
if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG)) if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))

View file

@ -580,7 +580,8 @@ char sprnames[NUMSPRITES + 1][5] =
"BEXS", // Battle Bumper Explosion: Shell "BEXS", // Battle Bumper Explosion: Shell
"BDEB", // Battle Bumper Explosion: Debris "BDEB", // Battle Bumper Explosion: Debris
"BEXB", // Battle Bumper Explosion: Blast "BEXB", // Battle Bumper Explosion: Blast
"TWBS", // Tripwire Boost
"TWBT", // Tripwire BLASTER
"DEZL", // DEZ Laser respawn "DEZL", // DEZ Laser respawn
// Additional Kart Objects // Additional Kart Objects
@ -4361,6 +4362,12 @@ state_t states[NUMSTATES] =
{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS80, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST10}, // S_BATTLEBUMPER_EXBLAST9 {SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS80, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST10}, // S_BATTLEBUMPER_EXBLAST9
{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS90, 2, {NULL}, 0, 0, S_NULL}, // S_BATTLEBUMPER_EXBLAST10 {SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS90, 2, {NULL}, 0, 0, S_NULL}, // S_BATTLEBUMPER_EXBLAST10
{SPR_TWBS, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE, -1, {NULL}, 6, 2, S_NULL}, // S_TRIPWIREBOOST_TOP
{SPR_TWBS, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE|FF_VERTICALFLIP|FF_HORIZONTALFLIP, -1, {NULL}, 6, 2, S_NULL}, // S_TRIPWIREBOOST_BOTTOM
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE, -1, {NULL}, 6, 2, S_NULL}, // S_TRIPWIREBOOST_BLAST_TOP
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE|FF_VERTICALFLIP|FF_HORIZONTALFLIP, -1, {NULL}, 6, 2, S_NULL}, // S_TRIPWIREBOOST_BLAST_BOTTOM
{SPR_DEZL, FF_FULLBRIGHT|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_DEZLASER {SPR_DEZL, FF_FULLBRIGHT|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_DEZLASER
{SPR_DEZL, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL2}, // S_DEZLASER_TRAIL1 {SPR_DEZL, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL2}, // S_DEZLASER_TRAIL1
{SPR_DEZL, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL3}, // S_DEZLASER_TRAIL2 {SPR_DEZL, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL3}, // S_DEZLASER_TRAIL2
@ -24164,6 +24171,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_TRIPWIREBOOST
-1, // doomednum
S_TRIPWIREBOOST_TOP, // spawnstate
1000, // spawnhealth
S_TRIPWIREBOOST_BOTTOM, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_TRIPWIREBOOST_BLAST_TOP, // meleestate
S_TRIPWIREBOOST_BLAST_BOTTOM, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_DEZLASER { // MT_DEZLASER
-1, // doomednum -1, // doomednum
S_DEZLASER, // spawnstate S_DEZLASER, // spawnstate

View file

@ -1126,7 +1126,8 @@ typedef enum sprite
SPR_BEXS, // Battle Bumper Explosion: Shell SPR_BEXS, // Battle Bumper Explosion: Shell
SPR_BDEB, // Battle Bumper Explosion: Debris SPR_BDEB, // Battle Bumper Explosion: Debris
SPR_BEXB, // Battle Bumper Explosion: Blast SPR_BEXB, // Battle Bumper Explosion: Blast
SPR_TWBS, // Tripwire Boost
SPR_TWBT, // Tripwire BLASTER
SPR_DEZL, // DEZ Laser respawn SPR_DEZL, // DEZ Laser respawn
// Additional Kart Objects // Additional Kart Objects
@ -4794,6 +4795,11 @@ typedef enum state
S_BATTLEBUMPER_EXBLAST9, S_BATTLEBUMPER_EXBLAST9,
S_BATTLEBUMPER_EXBLAST10, S_BATTLEBUMPER_EXBLAST10,
S_TRIPWIREBOOST_TOP,
S_TRIPWIREBOOST_BOTTOM,
S_TRIPWIREBOOST_BLAST_TOP,
S_TRIPWIREBOOST_BLAST_BOTTOM,
// DEZ Laser respawn // DEZ Laser respawn
S_DEZLASER, S_DEZLASER,
S_DEZLASER_TRAIL1, S_DEZLASER_TRAIL1,
@ -6364,6 +6370,8 @@ typedef enum mobj_type
MT_BATTLEBUMPER_DEBRIS, MT_BATTLEBUMPER_DEBRIS,
MT_BATTLEBUMPER_BLAST, MT_BATTLEBUMPER_BLAST,
MT_TRIPWIREBOOST,
MT_DEZLASER, MT_DEZLASER,
MT_WAYPOINT, MT_WAYPOINT,

View file

@ -279,7 +279,7 @@ boolean K_BotCanTakeCut(player_t *player)
{ {
if ( if (
#if 1 #if 1
K_TripwirePassConditions(player) == true K_TripwirePassConditions(player) != TRIPWIRE_NONE
#else #else
K_ApplyOffroad(player) == false K_ApplyOffroad(player) == false
#endif #endif

View file

@ -2944,23 +2944,32 @@ boolean K_SlopeResistance(player_t *player)
return false; return false;
} }
boolean K_TripwirePassConditions(player_t *player) tripwirepass_t K_TripwirePassConditions(player_t *player)
{ {
if ( if (
player->invincibilitytimer || player->invincibilitytimer ||
player->sneakertimer || player->sneakertimer
player->growshrinktimer > 0 || )
return TRIPWIRE_BLASTER;
if (
player->flamedash || player->flamedash ||
player->hyudorotimer ||
player->speed > 2 * K_GetKartSpeed(player, false, true) player->speed > 2 * K_GetKartSpeed(player, false, true)
) )
return true; return TRIPWIRE_BOOST;
return false;
if (
player->growshrinktimer > 0 ||
player->hyudorotimer
)
return TRIPWIRE_IGNORE;
return TRIPWIRE_NONE;
} }
boolean K_TripwirePass(player_t *player) boolean K_TripwirePass(player_t *player)
{ {
return (K_TripwirePassConditions(player) || (player->tripwireLeniency > 0)); return (player->tripwirePass != TRIPWIRE_NONE);
} }
boolean K_WaterRun(player_t *player) boolean K_WaterRun(player_t *player)
@ -3667,7 +3676,7 @@ void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source)
player->tumbleBounces = 1; player->tumbleBounces = 1;
if (player->tripWireState == TRIP_PASSED) if (player->tripwireState == TRIPSTATE_PASSED)
{ {
player->tumbleHeight = 50; player->tumbleHeight = 50;
} }
@ -3781,15 +3790,15 @@ void K_TumbleInterrupt(player_t *player)
void K_ApplyTripWire(player_t *player, tripwirestate_t state) void K_ApplyTripWire(player_t *player, tripwirestate_t state)
{ {
if (state == TRIP_PASSED) if (state == TRIPSTATE_PASSED)
S_StartSound(player->mo, sfx_ssa015); S_StartSound(player->mo, sfx_ssa015);
else if (state == TRIP_BLOCKED) else if (state == TRIPSTATE_BLOCKED)
S_StartSound(player->mo, sfx_kc40); S_StartSound(player->mo, sfx_kc40);
player->tripWireState = state; player->tripwireState = state;
K_AddHitLag(player->mo, 10, false); K_AddHitLag(player->mo, 10, false);
if (state == TRIP_PASSED && player->spinouttimer && if (state == TRIPSTATE_PASSED && player->spinouttimer &&
player->speed > 2 * K_GetKartSpeed(player, false, true)) player->speed > 2 * K_GetKartSpeed(player, false, true))
{ {
K_TumblePlayer(player, NULL, NULL); K_TumblePlayer(player, NULL, NULL);
@ -4939,90 +4948,6 @@ void K_DriftDustHandling(mobj_t *spawner)
} }
} }
static void K_SpawnTripwireVFX(mobj_t *mo)
{
tic_t t = leveltime;
angle_t ang, aoff;
SINT8 sign = 1;
boolean altColor = false;
mobj_t *dust;
boolean drifting = false;
UINT8 i;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (!P_IsObjectOnGround(mo))
return;
if (mo->player)
{
ang = mo->player->drawangle;
if (mo->player->drift != 0)
{
drifting = true;
ang += (mo->player->drift * ((ANGLE_270 + ANGLE_22h) / 5)); // -112.5 doesn't work. I fucking HATE SRB2 angles
if (mo->player->drift < 0)
sign = 1;
else
sign = -1;
}
}
else
ang = mo->angle;
if (drifting == false)
{
i = (t & 1);
if (i & 1)
sign = -1;
else
sign = 1;
}
else
{
if (t & 1)
{
return;
}
t /= 2;
i = (t & 1);
}
aoff = (ang + ANGLE_180) + (ANGLE_45 * sign);
dust = P_SpawnMobj(mo->x + FixedMul(24*mo->scale, FINECOSINE(aoff>>ANGLETOFINESHIFT)),
mo->y + FixedMul(24*mo->scale, FINESINE(aoff>>ANGLETOFINESHIFT)),
mo->z, MT_DRIFTDUST);
P_SetTarget(&dust->target, mo);
P_InitAngle(dust, ang - (ANGLE_90 * sign)); // point completely perpendicular from the player
P_SetScale(dust, mo->scale);
dust->destscale = mo->scale * 6;
dust->scalespeed = mo->scale/12;
K_FlipFromObject(dust, mo);
altColor = (sign > 0);
if ((t / 2) & 1)
{
dust->tics++; // "randomize" animation
altColor = !altColor;
}
dust->colorized = true;
dust->color = altColor ? SKINCOLOR_BLOSSOM : SKINCOLOR_JAWZ;
dust->momx = (4*mo->momx)/5;
dust->momy = (4*mo->momy)/5;
dust->momz = (4*P_GetMobjZMovement(mo))/5;
P_Thrust(dust, dust->angle, 4*mo->scale);
}
void K_Squish(mobj_t *mo) void K_Squish(mobj_t *mo)
{ {
const fixed_t maxstretch = 4*FRACUNIT; const fixed_t maxstretch = 4*FRACUNIT;
@ -7289,6 +7214,52 @@ static void K_LookForRings(mobj_t *pmo)
P_BlockThingsIterator(bx, by, PIT_AttractingRings); P_BlockThingsIterator(bx, by, PIT_AttractingRings);
} }
static void K_UpdateTripwire(player_t *player)
{
fixed_t speedThreshold = (3*K_GetKartSpeed(player, false, true))/4;
boolean goodSpeed = (player->speed >= speedThreshold);
boolean boostExists = (player->tripwireLeniency > 0); // can't be checked later because of subtractions...
tripwirepass_t triplevel = K_TripwirePassConditions(player);
if (triplevel != TRIPWIRE_NONE)
{
if (!boostExists)
{
mobj_t *front = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_TRIPWIREBOOST);
mobj_t *back = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_TRIPWIREBOOST);
P_SetTarget(&front->target, player->mo);
P_SetTarget(&back->target, player->mo);
front->dispoffset = 1;
front->old_angle = back->old_angle = K_MomentumAngle(player->mo);
back->dispoffset = -1;
back->extravalue1 = 1;
P_SetMobjState(back, S_TRIPWIREBOOST_BOTTOM);
}
player->tripwirePass = triplevel;
player->tripwireLeniency = max(player->tripwireLeniency, TRIPWIRETIME);
}
else
{
if (boostExists)
{
player->tripwireLeniency--;
if (goodSpeed == false && player->tripwireLeniency > 0)
{
// Decrease at double speed when your speed is bad.
player->tripwireLeniency--;
}
}
if (player->tripwireLeniency <= 0)
{
player->tripwirePass = TRIPWIRE_NONE;
}
}
}
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c /** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\param player player object passed from P_PlayerThink \param player player object passed from P_PlayerThink
@ -7644,16 +7615,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_HandleTumbleBounce(player); K_HandleTumbleBounce(player);
} }
if (player->tripwireLeniency > 0) K_UpdateTripwire(player);
{
player->tripwireLeniency--;
K_SpawnTripwireVFX(player->mo);
}
if (K_TripwirePassConditions(player) == true)
{
player->tripwireLeniency = max(player->tripwireLeniency, TICRATE);
}
K_KartPlayerHUDUpdate(player); K_KartPlayerHUDUpdate(player);
@ -7765,14 +7727,14 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
// Handle invincibility sfx // Handle invincibility sfx
K_UpdateInvincibilitySounds(player); // Also thanks, VAda! K_UpdateInvincibilitySounds(player); // Also thanks, VAda!
if (player->tripWireState != TRIP_NONE) if (player->tripwireState != TRIPSTATE_NONE)
{ {
if (player->tripWireState == TRIP_PASSED) if (player->tripwireState == TRIPSTATE_PASSED)
S_StartSound(player->mo, sfx_cdfm63); S_StartSound(player->mo, sfx_cdfm63);
else if (player->tripWireState == TRIP_BLOCKED) else if (player->tripwireState == TRIPSTATE_BLOCKED)
S_StartSound(player->mo, sfx_kc4c); S_StartSound(player->mo, sfx_kc4c);
player->tripWireState = TRIP_NONE; player->tripwireState = TRIPSTATE_NONE;
} }
K_KartEbrakeVisuals(player); K_KartEbrakeVisuals(player);

View file

@ -121,7 +121,7 @@ void K_StripOther(player_t *player);
void K_MomentumToFacing(player_t *player); void K_MomentumToFacing(player_t *player);
boolean K_ApplyOffroad(player_t *player); boolean K_ApplyOffroad(player_t *player);
boolean K_SlopeResistance(player_t *player); boolean K_SlopeResistance(player_t *player);
boolean K_TripwirePassConditions(player_t *player); tripwirepass_t K_TripwirePassConditions(player_t *player);
boolean K_TripwirePass(player_t *player); boolean K_TripwirePass(player_t *player);
boolean K_WaterRun(player_t *player); boolean K_WaterRun(player_t *player);
void K_ApplyTripWire(player_t *player, tripwirestate_t state); void K_ApplyTripWire(player_t *player, tripwirestate_t state);

View file

@ -99,7 +99,8 @@ enum mobj_e {
mobj_sprxoff, mobj_sprxoff,
mobj_spryoff, mobj_spryoff,
mobj_sprzoff, mobj_sprzoff,
mobj_hitlag mobj_hitlag,
mobj_dispoffset
}; };
static const char *const mobj_opt[] = { static const char *const mobj_opt[] = {
@ -180,6 +181,7 @@ static const char *const mobj_opt[] = {
"spryoff", "spryoff",
"sprzoff", "sprzoff",
"hitlag", "hitlag",
"dispoffset",
NULL}; NULL};
#define UNIMPLEMENTED luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", mobj_opt[field]) #define UNIMPLEMENTED luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", mobj_opt[field])
@ -458,6 +460,9 @@ static int mobj_get(lua_State *L)
case mobj_hitlag: case mobj_hitlag:
lua_pushinteger(L, mo->hitlag); lua_pushinteger(L, mo->hitlag);
break; break;
case mobj_dispoffset:
lua_pushinteger(L, mo->dispoffset);
break;
default: // extra custom variables in Lua memory default: // extra custom variables in Lua memory
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS); lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1)); I_Assert(lua_istable(L, -1));
@ -830,6 +835,9 @@ static int mobj_set(lua_State *L)
case mobj_hitlag: case mobj_hitlag:
mo->hitlag = luaL_checkinteger(L, 3); mo->hitlag = luaL_checkinteger(L, 3);
break; break;
case mobj_dispoffset:
mo->dispoffset = luaL_checkinteger(L, 3);
break;
default: default:
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS); lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1)); I_Assert(lua_istable(L, -1));

View file

@ -292,6 +292,10 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->draftleeway); lua_pushinteger(L, plr->draftleeway);
else if (fastcmp(field,"lastdraft")) else if (fastcmp(field,"lastdraft"))
lua_pushinteger(L, plr->lastdraft); lua_pushinteger(L, plr->lastdraft);
else if (fastcmp(field,"tripwireState"))
lua_pushinteger(L, plr->tripwireState);
else if (fastcmp(field,"tripwirePass"))
lua_pushinteger(L, plr->tripwirePass);
else if (fastcmp(field,"tripwireLeniency")) else if (fastcmp(field,"tripwireLeniency"))
lua_pushinteger(L, plr->tripwireLeniency); lua_pushinteger(L, plr->tripwireLeniency);
else if (fastcmp(field,"itemroulette")) else if (fastcmp(field,"itemroulette"))
@ -646,6 +650,10 @@ static int player_set(lua_State *L)
plr->draftleeway = luaL_checkinteger(L, 3); plr->draftleeway = luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastdraft")) else if (fastcmp(field,"lastdraft"))
plr->lastdraft = luaL_checkinteger(L, 3); plr->lastdraft = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tripwireState"))
plr->tripwireState = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tripwirePass"))
plr->tripwirePass = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tripwireLeniency")) else if (fastcmp(field,"tripwireLeniency"))
plr->tripwireLeniency = luaL_checkinteger(L, 3); plr->tripwireLeniency = luaL_checkinteger(L, 3);
else if (fastcmp(field,"itemroulette")) else if (fastcmp(field,"itemroulette"))

View file

@ -3801,7 +3801,7 @@ void P_BouncePlayerMove(mobj_t *mo)
if (P_IsLineTripWire(bestslideline)) if (P_IsLineTripWire(bestslideline))
{ {
// TRIPWIRE CANNOT BE MADE NONBOUNCY // TRIPWIRE CANNOT BE MADE NONBOUNCY
K_ApplyTripWire(mo->player, TRIP_BLOCKED); K_ApplyTripWire(mo->player, TRIPSTATE_BLOCKED);
} }
else else
{ {

View file

@ -7163,6 +7163,89 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
} }
} }
break; break;
case MT_TRIPWIREBOOST:
if (!mobj->target || !mobj->target->health
|| !mobj->target->player || !mobj->target->player->tripwireLeniency)
{
P_RemoveMobj(mobj);
return false;
}
mobj->angle = K_MomentumAngle(mobj->target);
P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->target->height >> 1));
mobj->destscale = mobj->target->scale;
P_SetScale(mobj, mobj->target->scale);
if (mobj->extravalue1)
{
mobj->angle += ANGLE_180;
}
{
fixed_t convSpeed = (mobj->target->player->speed * 100) / K_GetKartSpeed(mobj->target->player, false, true);
UINT8 trans = ((mobj->target->player->tripwireLeniency + 1) * (NUMTRANSMAPS+1)) / TRIPWIRETIME;
if (trans > NUMTRANSMAPS)
trans = NUMTRANSMAPS;
trans = NUMTRANSMAPS - trans;
if ((trans >= NUMTRANSMAPS) // not a valid visibility
|| (convSpeed < 150 && (leveltime & 1)) // < 150% flickering
|| (mobj->target->player->tripwirePass < TRIPWIRE_BOOST) // Not strong enough to make an aura
|| mobj->target->player->flamedash) // Flameshield dash
{
mobj->renderflags |= RF_DONTDRAW;
}
else
{
boolean blastermode = (convSpeed >= 200) && (mobj->target->player->tripwirePass >= TRIPWIRE_BLASTER);
mobj->renderflags &= ~(RF_TRANSMASK|RF_DONTDRAW);
if (trans != 0)
{
mobj->renderflags |= (trans << RF_TRANSSHIFT);
}
mobj->renderflags |= (mobj->target->renderflags & RF_DONTDRAW);
if (mobj->target->player->invincibilitytimer > 0)
{
if (mobj->target->player->invincibilitytimer > itemtime+(2*TICRATE))
{
mobj->color = K_RainbowColor(leveltime / 2);
}
else
{
mobj->color = SKINCOLOR_INVINCFLASH;
}
mobj->colorized = true;
}
else if (mobj->target->player->curshield == KSHIELD_FLAME)
{
mobj->color = SKINCOLOR_KETCHUP;
mobj->colorized = true;
}
else
{
mobj->color = SKINCOLOR_NONE;
mobj->colorized = false;
}
if (blastermode == !(mobj->flags2 & MF2_AMBUSH))
{
mobj->flags2 ^= MF2_AMBUSH;
if (blastermode)
{
P_SetMobjState(mobj, (mobj->extravalue1) ? S_TRIPWIREBOOST_BLAST_BOTTOM : S_TRIPWIREBOOST_BLAST_TOP);
}
else
{
P_SetMobjState(mobj, (mobj->extravalue1) ? S_TRIPWIREBOOST_BOTTOM : S_TRIPWIREBOOST_TOP);
}
}
}
}
break;
case MT_BOOSTFLAME: case MT_BOOSTFLAME:
if (!mobj->target || !mobj->target->health) if (!mobj->target || !mobj->target->health)
{ {
@ -9841,6 +9924,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
// Sprite rendering // Sprite rendering
mobj->spritexscale = mobj->spriteyscale = mobj->scale; mobj->spritexscale = mobj->spriteyscale = mobj->scale;
mobj->spritexoffset = mobj->spriteyoffset = 0; mobj->spritexoffset = mobj->spriteyoffset = 0;
mobj->dispoffset = info->dispoffset;
mobj->floorspriteslope = NULL; mobj->floorspriteslope = NULL;
// set subsector and/or block links // set subsector and/or block links

View file

@ -408,6 +408,8 @@ typedef struct mobj_s
struct terrain_s *terrain; // Terrain definition of the floor this object last hit. NULL when in the air. struct terrain_s *terrain; // Terrain definition of the floor this object last hit. NULL when in the air.
INT32 hitlag; // Sal-style hit lag, straight from Captain Fetch's jowls INT32 hitlag; // Sal-style hit lag, straight from Captain Fetch's jowls
INT32 dispoffset;
// WARNING: New fields must be added separately to savegame and Lua. // WARNING: New fields must be added separately to savegame and Lua.
} mobj_t; } mobj_t;

View file

@ -291,6 +291,8 @@ static void P_NetArchivePlayers(void)
WRITEUINT16(save_p, players[i].draftleeway); WRITEUINT16(save_p, players[i].draftleeway);
WRITESINT8(save_p, players[i].lastdraft); WRITESINT8(save_p, players[i].lastdraft);
WRITEUINT8(save_p, players[i].tripwireState);
WRITEUINT8(save_p, players[i].tripwirePass);
WRITEUINT16(save_p, players[i].tripwireLeniency); WRITEUINT16(save_p, players[i].tripwireLeniency);
WRITEUINT16(save_p, players[i].itemroulette); WRITEUINT16(save_p, players[i].itemroulette);
@ -355,7 +357,6 @@ static void P_NetArchivePlayers(void)
WRITEUINT32(save_p, players[i].spheredigestion); WRITEUINT32(save_p, players[i].spheredigestion);
WRITESINT8(save_p, players[i].glanceDir); WRITESINT8(save_p, players[i].glanceDir);
WRITEUINT8(save_p, players[i].tripWireState);
WRITEUINT8(save_p, players[i].typing_timer); WRITEUINT8(save_p, players[i].typing_timer);
WRITEUINT8(save_p, players[i].typing_duration); WRITEUINT8(save_p, players[i].typing_duration);
@ -575,6 +576,8 @@ static void P_NetUnArchivePlayers(void)
players[i].draftleeway = READUINT16(save_p); players[i].draftleeway = READUINT16(save_p);
players[i].lastdraft = READSINT8(save_p); players[i].lastdraft = READSINT8(save_p);
players[i].tripwireState = READUINT8(save_p);
players[i].tripwirePass = READUINT8(save_p);
players[i].tripwireLeniency = READUINT16(save_p); players[i].tripwireLeniency = READUINT16(save_p);
players[i].itemroulette = READUINT16(save_p); players[i].itemroulette = READUINT16(save_p);
@ -639,7 +642,6 @@ static void P_NetUnArchivePlayers(void)
players[i].spheredigestion = READUINT32(save_p); players[i].spheredigestion = READUINT32(save_p);
players[i].glanceDir = READSINT8(save_p); players[i].glanceDir = READSINT8(save_p);
players[i].tripWireState = READUINT8(save_p);
players[i].typing_timer = READUINT8(save_p); players[i].typing_timer = READUINT8(save_p);
players[i].typing_duration = READUINT8(save_p); players[i].typing_duration = READUINT8(save_p);
@ -1600,7 +1602,7 @@ typedef enum
MD2_SPRITEXOFFSET = 1<<20, MD2_SPRITEXOFFSET = 1<<20,
MD2_SPRITEYOFFSET = 1<<21, MD2_SPRITEYOFFSET = 1<<21,
MD2_FLOORSPRITESLOPE = 1<<22, MD2_FLOORSPRITESLOPE = 1<<22,
// 1<<23 was taken out, maybe reuse later MD2_DISPOFFSET = 1<<23,
MD2_HITLAG = 1<<24, MD2_HITLAG = 1<<24,
MD2_WAYPOINTCAP = 1<<25, MD2_WAYPOINTCAP = 1<<25,
MD2_KITEMCAP = 1<<26, MD2_KITEMCAP = 1<<26,
@ -1841,6 +1843,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
} }
if (mobj->hitlag) if (mobj->hitlag)
diff2 |= MD2_HITLAG; diff2 |= MD2_HITLAG;
if (mobj->dispoffset)
diff2 |= MD2_DISPOFFSET;
if (mobj == waypointcap) if (mobj == waypointcap)
diff2 |= MD2_WAYPOINTCAP; diff2 |= MD2_WAYPOINTCAP;
if (mobj == kitemcap) if (mobj == kitemcap)
@ -2049,6 +2053,10 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
{ {
WRITEINT32(save_p, mobj->hitlag); WRITEINT32(save_p, mobj->hitlag);
} }
if (diff2 & MD2_DISPOFFSET)
{
WRITEINT32(save_p, mobj->dispoffset);
}
if (diff2 & MD2_LASTMOMZ) if (diff2 & MD2_LASTMOMZ)
{ {
WRITEINT32(save_p, mobj->lastmomz); WRITEINT32(save_p, mobj->lastmomz);
@ -3154,6 +3162,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
{ {
mobj->hitlag = READINT32(save_p); mobj->hitlag = READINT32(save_p);
} }
if (diff2 & MD2_DISPOFFSET)
{
mobj->dispoffset = READINT32(save_p);
}
if (diff2 & MD2_LASTMOMZ) if (diff2 & MD2_LASTMOMZ)
{ {
mobj->lastmomz = READINT32(save_p); mobj->lastmomz = READINT32(save_p);

View file

@ -2070,7 +2070,7 @@ void P_CrossSpecialLine(line_t *line, INT32 side, mobj_t *thing)
if (P_IsLineTripWire(line)) if (P_IsLineTripWire(line))
{ {
K_ApplyTripWire(player, TRIP_PASSED); K_ApplyTripWire(player, TRIPSTATE_PASSED);
} }
switch (line->special) switch (line->special)

View file

@ -1503,7 +1503,7 @@ static void R_ProjectSprite(mobj_t *thing)
fixed_t paperoffset = 0, paperdistance = 0; fixed_t paperoffset = 0, paperdistance = 0;
angle_t centerangle = 0; angle_t centerangle = 0;
INT32 dispoffset = thing->info->dispoffset; INT32 dispoffset = thing->dispoffset;
//SoM: 3/17/2000 //SoM: 3/17/2000
fixed_t gz = 0, gzt = 0; fixed_t gz = 0, gzt = 0;