mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge v_video.c/h
This commit is contained in:
parent
565786011f
commit
9612fd4854
1 changed files with 26 additions and 280 deletions
306
src/v_video.c
306
src/v_video.c
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@ -42,11 +42,7 @@ UINT8 *screens[5];
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// screens[3] = fade screen start
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// screens[4] = fade screen end, postimage tempoarary buffer
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<<<<<<< HEAD
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consvar_t cv_ticrate = {"showfps", "No", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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=======
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static CV_PossibleValue_t ticrate_cons_t[] = {{0, "No"}, {1, "Full"}, {2, "Compact"}, {0, NULL}};
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consvar_t cv_ticrate = {"showfps", "No", CV_SAVE, ticrate_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static void CV_palette_OnChange(void);
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@ -79,7 +75,6 @@ consvar_t cv_gsaturation = {"gsaturation", "10", CV_SAVE|CV_CALL, saturation_con
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consvar_t cv_csaturation = {"csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_bsaturation = {"bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_msaturation = {"msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
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>>>>>>> srb2/next
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static void CV_palette_OnChange(void);
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@ -119,7 +114,6 @@ static CV_PossibleValue_t constextsize_cons_t[] = {
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static void CV_constextsize_OnChange(void);
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consvar_t cv_constextsize = {"con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange, 0, NULL, NULL, 0, 0, NULL};
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<<<<<<< HEAD
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#ifdef HWRENDER
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static void CV_Gammaxxx_ONChange(void);
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// Saved hardware mode variables
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@ -151,25 +145,15 @@ consvar_t cv_grfakecontrast = {"gr_fakecontrast", "Standard", CV_SAVE, grfakecon
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RGBA_t *pLocalPalette = NULL;
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RGBA_t *pMasterPalette = NULL;
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=======
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// local copy of the palette for V_GetColor()
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RGBA_t *pLocalPalette = NULL;
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RGBA_t *pMasterPalette = NULL;
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>>>>>>> srb2/next
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/*
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The following was an extremely helpful resource when developing my Colour Cube LUT.
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http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html
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Please check it out if you're trying to maintain this.
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toast 18/04/17
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*/
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<<<<<<< HEAD
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float Cubepal[2][2][2][3];
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=======
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float Cubepal[2][2][2][3];
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boolean Cubeapply = false;
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>>>>>>> srb2/next
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// returns whether to apply cube, selectively avoiding expensive operations
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static boolean InitCube(void)
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@ -353,8 +337,6 @@ static boolean InitCube(void)
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return true;
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}
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<<<<<<< HEAD
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=======
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#ifdef BACKWARDSCOMPATCORRECTION
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/*
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@ -383,15 +365,10 @@ const UINT8 correctiontable[256] =
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224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
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240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
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#endif
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>>>>>>> srb2/next
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// keep a copy of the palette so that we can get the RGB value for a color index at any time.
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static void LoadPalette(const char *lumpname)
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{
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<<<<<<< HEAD
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boolean cube = InitCube();
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=======
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>>>>>>> srb2/next
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lumpnum_t lumpnum = W_GetNumForName(lumpname);
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size_t i, palsize = W_LumpLength(lumpnum)/3;
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UINT8 *pal;
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@ -407,50 +384,6 @@ static void LoadPalette(const char *lumpname)
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pal = W_CacheLumpNum(lumpnum, PU_CACHE);
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for (i = 0; i < palsize; i++)
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{
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<<<<<<< HEAD
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pMasterPalette[i].s.red = pLocalPalette[i].s.red = *pal++;
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pMasterPalette[i].s.green = pLocalPalette[i].s.green = *pal++;
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pMasterPalette[i].s.blue = pLocalPalette[i].s.blue = *pal++;
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pMasterPalette[i].s.alpha = pLocalPalette[i].s.alpha = 0xFF;
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// lerp of colour cubing!
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if (cube)
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{
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float working[4][3];
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float linear;
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UINT8 q;
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linear = (pLocalPalette[i].s.red/255.0);
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#define dolerp(e1, e2) ((1 - linear)*e1 + linear*e2)
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for (q = 0; q < 3; q++)
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{
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working[0][q] = dolerp(Cubepal[0][0][0][q], Cubepal[1][0][0][q]);
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working[1][q] = dolerp(Cubepal[0][1][0][q], Cubepal[1][1][0][q]);
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working[2][q] = dolerp(Cubepal[0][0][1][q], Cubepal[1][0][1][q]);
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working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
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}
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linear = (pLocalPalette[i].s.green/255.0);
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for (q = 0; q < 3; q++)
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{
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working[0][q] = dolerp(working[0][q], working[1][q]);
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working[1][q] = dolerp(working[2][q], working[3][q]);
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}
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linear = (pLocalPalette[i].s.blue/255.0);
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for (q = 0; q < 3; q++)
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{
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working[0][q] = 255*dolerp(working[0][q], working[1][q]);
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if (working[0][q] > 255.0)
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working[0][q] = 255.0;
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else if (working[0][q] < 0.0)
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working[0][q] = 0.0;
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}
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#undef dolerp
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pLocalPalette[i].s.red = (UINT8)(working[0][0]);
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pLocalPalette[i].s.green = (UINT8)(working[0][1]);
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pLocalPalette[i].s.blue = (UINT8)(working[0][2]);
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}
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=======
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#ifdef BACKWARDSCOMPATCORRECTION
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pMasterPalette[i].s.red = pLocalPalette[i].s.red = correctiontable[*pal++];
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pMasterPalette[i].s.green = pLocalPalette[i].s.green = correctiontable[*pal++];
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@ -671,19 +604,11 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
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if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
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{
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if (alphalevel == 13)
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<<<<<<< HEAD
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alphalevel = hudminusalpha[hudtrans];
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else if (alphalevel == 14)
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alphalevel = 10 - hudtrans;
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/*else if (alphalevel == 15)
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alphalevel = hudplusalpha[hudtrans];*/
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=======
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alphalevel = hudminusalpha[st_translucency];
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else if (alphalevel == 14)
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alphalevel = 10 - st_translucency;
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else if (alphalevel == 15)
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alphalevel = hudplusalpha[st_translucency];
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>>>>>>> srb2/next
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if (alphalevel >= 10)
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return; // invis
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@ -757,13 +682,6 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
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y -= offsety;
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}
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<<<<<<< HEAD
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if (scrn & V_SPLITSCREEN)
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y += (BASEVIDHEIGHT/2)<<FRACBITS;
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if (scrn & V_HORZSCREEN)
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x += (BASEVIDWIDTH/2)<<FRACBITS;
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=======
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if (splitscreen && (scrn & V_PERPLAYER))
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{
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fixed_t adjusty = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1);
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@ -833,7 +751,6 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
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}
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}
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}
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>>>>>>> srb2/next
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desttop = screens[scrn&V_PARAMMASK];
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@ -858,30 +775,6 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
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// Center it if necessary
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if (!(scrn & V_SCALEPATCHMASK))
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{
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<<<<<<< HEAD
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// if it's meant to cover the whole screen, black out the rest
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// BAD, BAD, BAD, FUCK OFF, STOP, EW, AAAAAAA
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// This does NOT account for transparent pixels
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/*if (x == 0 && FixedMul(SHORT(patch->width)<<FRACBITS, pscale)>>FRACBITS == BASEVIDWIDTH
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&& y == 0 && FixedMul(SHORT(patch->height)<<FRACBITS, pscale)>>FRACBITS == BASEVIDHEIGHT)
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{
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column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
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source = (const UINT8 *)(column) + 3;
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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}*/
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=======
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// if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT)
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if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
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{
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column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
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if (!column->topdelta)
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{
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source = (const UINT8 *)(column) + 3;
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
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}
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}
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>>>>>>> srb2/next
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
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@ -892,28 +785,14 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
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x += (vid.width - (BASEVIDWIDTH * dupx));
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else if (!(scrn & V_SNAPTOLEFT))
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x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
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if (perplayershuffle & 4)
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x -= (vid.width - (BASEVIDWIDTH * dupx)) / 4;
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else if (perplayershuffle & 8)
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x += (vid.width - (BASEVIDWIDTH * dupx)) / 4;
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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{
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// same thing here
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<<<<<<< HEAD
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if ((scrn & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
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y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy));
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else if (scrn & V_SNAPTOBOTTOM)
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=======
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if (scrn & V_SNAPTOBOTTOM)
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>>>>>>> srb2/next
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y += (vid.height - (BASEVIDHEIGHT * dupy));
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else if (!(scrn & V_SNAPTOTOP))
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y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
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if (perplayershuffle & 1)
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y -= (vid.height - (BASEVIDHEIGHT * dupy)) / 4;
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else if (perplayershuffle & 2)
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y += (vid.height - (BASEVIDHEIGHT * dupy)) / 4;
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}
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}
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@ -994,12 +873,8 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
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return;
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#ifdef HWRENDER
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<<<<<<< HEAD
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if (rendermode == render_opengl)
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=======
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//if (rendermode != render_soft && !con_startup) // Not this again
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if (rendermode != render_soft)
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>>>>>>> srb2/next
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{
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HWR_DrawCroppedPatch((GLPatch_t*)patch,x,y,pscale,scrn,sx,sy,w,h);
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return;
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@ -1137,20 +1012,6 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
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// Center it if necessary
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if (!(scrn & V_SCALEPATCHMASK))
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{
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// if it's meant to cover the whole screen, black out the rest
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<<<<<<< HEAD
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// BAD, BAD, BAD, FUCK OFF, STOP, EW, AAAAAAA
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// This does NOT account for transparent pixels
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/*if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
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{
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column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
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source = (const UINT8 *)(column) + 3;
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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}*/
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=======
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// no the patch is cropped do not do this ever
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>>>>>>> srb2/next
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
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@ -1278,12 +1139,8 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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return;
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#ifdef HWRENDER
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<<<<<<< HEAD
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if (rendermode == render_opengl)
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=======
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//if (rendermode != render_soft && !con_startup) // Not this again
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if (rendermode != render_soft)
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>>>>>>> srb2/next
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{
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HWR_DrawFill(x, y, w, h, c);
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return;
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@ -1295,7 +1152,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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fixed_t adjusty = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1;
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h >>= 1;
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y >>= 1;
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#ifdef QUADS
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if (splitscreen > 1) // 3 or 4 players
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{
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fixed_t adjustx = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1;
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@ -1339,7 +1196,6 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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}
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}
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else
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#endif
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// 2 players
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{
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if (stplyr == &players[displayplayer])
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@ -1473,13 +1329,9 @@ static UINT32 V_GetHWConsBackColor(void)
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void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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{
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UINT8 *dest;
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<<<<<<< HEAD
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INT32 u, v;
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=======
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const UINT8 *deststop;
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INT32 u;
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UINT8 *fadetable;
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>>>>>>> srb2/next
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UINT32 alphalevel = 0;
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UINT8 perplayershuffle = 0;
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@ -1636,22 +1488,29 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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c &= 255;
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<<<<<<< HEAD
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if (!alphalevel) {
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for (v = 0; v < h; v++, dest += vid.width) {
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for (u = 0; u < w; u++) {
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dest[u] = consolebgmap[dest[u]];
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// Jimita (12-04-2018)
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if (alphalevel)
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{
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fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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{
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u = 0;
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while (u < w)
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{
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dest[u] = fadetable[consolebgmap[dest[u]]];
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u++;
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}
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}
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} else { // mpc 12-04-2018
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const UINT8 *fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
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#define clip(x,y) (x>y) ? y : x
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w = clip(w,vid.width);
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h = clip(h,vid.height);
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#undef clip
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for (v = 0; v < h; v++, dest += vid.width) {
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for (u = 0; u < w; u++) {
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dest[u] = fadetable[consolebgmap[dest[u]]];
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}
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else
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{
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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{
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u = 0;
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while (u < w)
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{
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dest[u] = consolebgmap[dest[u]];
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u++;
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}
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}
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}
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@ -1756,34 +1615,6 @@ void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
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else
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w--;
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}
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=======
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// Jimita (12-04-2018)
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if (alphalevel)
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{
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fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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{
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u = 0;
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while (u < w)
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{
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dest[u] = fadetable[consolebgmap[dest[u]]];
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u++;
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}
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}
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}
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else
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{
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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{
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u = 0;
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while (u < w)
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{
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dest[u] = consolebgmap[dest[u]];
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u++;
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}
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}
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}
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>>>>>>> srb2/next
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}
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//
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@ -2137,7 +1968,6 @@ void V_DrawVhsEffect(boolean rewind)
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//
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void V_DrawFadeScreen(UINT16 color, UINT8 strength)
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{
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<<<<<<< HEAD
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
{
|
||||
|
|
@ -2174,18 +2004,11 @@ void V_DrawCustomFadeScreen(const char *lump, UINT8 strength)
|
|||
if (rendermode != render_soft && rendermode != render_none)
|
||||
{
|
||||
//HWR_DrawCustomFadeScreen(color, strength);
|
||||
=======
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
{
|
||||
HWR_FadeScreenMenuBack(color, strength);
|
||||
>>>>>>> srb2/next
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
lumpnum_t lumpnum = LUMPERROR;
|
||||
lighttable_t *clm = NULL;
|
||||
|
||||
|
|
@ -2214,20 +2037,6 @@ void V_DrawCustomFadeScreen(const char *lump, UINT8 strength)
|
|||
clm = NULL;
|
||||
}
|
||||
}
|
||||
=======
|
||||
const UINT8 *fadetable = ((color & 0xFF00) // Color is not palette index?
|
||||
? ((UINT8 *)(((color & 0x0F00) == 0x0A00) ? fadecolormap // Do fadecolormap fade.
|
||||
: (((color & 0x0F00) == 0x0B00) ? fadecolormap + (256 * FADECOLORMAPROWS) // Do white fadecolormap fade.
|
||||
: colormaps)) + strength*256) // Do COLORMAP fade.
|
||||
: ((UINT8 *)transtables + ((9-strength)<<FF_TRANSSHIFT) + color*256)); // Else, do TRANSMAP** fade.
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
UINT8 *buf = screens[0];
|
||||
|
||||
// heavily simplified -- we don't need to know x or y
|
||||
// position when we're doing a full screen fade
|
||||
for (; buf < deststop; ++buf)
|
||||
*buf = fadetable[*buf];
|
||||
>>>>>>> srb2/next
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2252,7 +2061,7 @@ void V_DrawFadeConsBack(INT32 plines)
|
|||
*buf = consolebgmap[*buf];
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
|
||||
//
|
||||
// Invert the entire screen, for Encore fades
|
||||
//
|
||||
|
|
@ -2279,7 +2088,8 @@ void V_EncoreInvertScreen(void)
|
|||
);
|
||||
}
|
||||
}
|
||||
=======
|
||||
}
|
||||
|
||||
// Very similar to F_DrawFadeConsBack, except we draw from the middle(-ish) of the screen to the bottom.
|
||||
void V_DrawPromptBack(INT32 boxheight, INT32 color)
|
||||
{
|
||||
|
|
@ -2338,7 +2148,6 @@ void V_DrawPromptBack(INT32 boxheight, INT32 color)
|
|||
buf = deststop - vid.rowbytes * ((boxheight * 4) + (boxheight/2)*5); // 4 lines of space plus gaps between and some leeway
|
||||
for (; buf < deststop; ++buf)
|
||||
*buf = promptbgmap[*buf];
|
||||
>>>>>>> srb2/next
|
||||
}
|
||||
|
||||
// Gets string colormap, used for 0x80 color codes
|
||||
|
|
@ -2348,21 +2157,12 @@ UINT8 *V_GetStringColormap(INT32 colorflags)
|
|||
#if 0 // perfect
|
||||
switch ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
case 1: // 0x81, purple
|
||||
return purplemap;
|
||||
case 2: // 0x82, yellow
|
||||
return yellowmap;
|
||||
case 3: // 0x83, green
|
||||
return greenmap;
|
||||
=======
|
||||
case 1: // 0x81, magenta
|
||||
return magentamap;
|
||||
case 2: // 0x82, yellow
|
||||
return yellowmap;
|
||||
case 3: // 0x83, lgreen
|
||||
return lgreenmap;
|
||||
>>>>>>> srb2/next
|
||||
case 4: // 0x84, blue
|
||||
return bluemap;
|
||||
case 5: // 0x85, red
|
||||
|
|
@ -2373,7 +2173,6 @@ UINT8 *V_GetStringColormap(INT32 colorflags)
|
|||
return orangemap;
|
||||
case 8: // 0x88, sky
|
||||
return skymap;
|
||||
<<<<<<< HEAD
|
||||
case 9: // 0x89, lavender
|
||||
return lavendermap;
|
||||
case 10: // 0x8A, gold
|
||||
|
|
@ -2388,22 +2187,6 @@ UINT8 *V_GetStringColormap(INT32 colorflags)
|
|||
return brownmap;
|
||||
case 15: // 0x8F, tan
|
||||
return tanmap;
|
||||
=======
|
||||
case 9: // 0x89, purple
|
||||
return purplemap;
|
||||
case 10: // 0x8A, aqua
|
||||
return aquamap;
|
||||
case 11: // 0x8B, peridot
|
||||
return peridotmap;
|
||||
case 12: // 0x8C, azure
|
||||
return azuremap;
|
||||
case 13: // 0x8D, brown
|
||||
return brownmap;
|
||||
case 14: // 0x8E, rosy
|
||||
return rosymap;
|
||||
case 15: // 0x8F, invert
|
||||
return invertmap;
|
||||
>>>>>>> srb2/next
|
||||
default: // reset
|
||||
return NULL;
|
||||
}
|
||||
|
|
@ -2499,11 +2282,7 @@ char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
|||
for (i = 0; i < slen; ++i)
|
||||
{
|
||||
c = newstring[i];
|
||||
<<<<<<< HEAD
|
||||
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
|
||||
=======
|
||||
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
|
||||
>>>>>>> srb2/next
|
||||
continue;
|
||||
|
||||
if (c == '\n')
|
||||
|
|
@ -2570,12 +2349,9 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
}
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
charflags = (option & V_CHARCOLORMASK);
|
||||
colormap = V_GetStringColormap(charflags);
|
||||
|
||||
=======
|
||||
>>>>>>> srb2/next
|
||||
switch (option & V_SPACINGMASK)
|
||||
{
|
||||
case V_MONOSPACE:
|
||||
|
|
@ -3138,7 +2914,6 @@ void V_DrawRightAlignedStringAtFixed(fixed_t x, fixed_t y, INT32 option, const c
|
|||
V_DrawStringAtFixed(x, y, option, string);
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
// Draws a number using the PING font thingy.
|
||||
// TODO: Merge number drawing functions into one with "font name" selection.
|
||||
|
||||
|
|
@ -3161,14 +2936,8 @@ void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colorm
|
|||
} while (num);
|
||||
}
|
||||
|
||||
// Write a string using the credit font
|
||||
// NOTE: the text is centered for screens larger than the base width
|
||||
//
|
||||
void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string)
|
||||
=======
|
||||
// Draws a small string at a fixed_t location.
|
||||
void V_DrawSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
||||
>>>>>>> srb2/next
|
||||
{
|
||||
fixed_t cx = x, cy = y;
|
||||
INT32 w, c, dupx, dupy, scrwidth, center = 0, left = 0;
|
||||
|
|
@ -3991,12 +3760,8 @@ INT32 V_StringWidth(const char *string, INT32 option)
|
|||
|
||||
for (i = 0; i < strlen(string); i++)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
c = string[i];
|
||||
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
|
||||
=======
|
||||
if (string[i] & 0x80)
|
||||
>>>>>>> srb2/next
|
||||
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
|
||||
continue;
|
||||
c = toupper(string[i]) - HU_FONTSTART;
|
||||
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
||||
|
|
@ -4036,12 +3801,7 @@ INT32 V_SmallStringWidth(const char *string, INT32 option)
|
|||
|
||||
for (i = 0; i < strlen(string); i++)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
c = string[i];
|
||||
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
|
||||
=======
|
||||
if (string[i] & 0x80)
|
||||
>>>>>>> srb2/next
|
||||
continue;
|
||||
c = toupper(string[i]) - HU_FONTSTART;
|
||||
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
||||
|
|
@ -4080,20 +3840,9 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
|
|||
|
||||
for (i = 0; i < strlen(string); i++)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
c = string[i];
|
||||
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
|
||||
continue;
|
||||
|
||||
if (!lowercase || !tny_font[c-HU_FONTSTART])
|
||||
c = toupper(c);
|
||||
c -= HU_FONTSTART;
|
||||
|
||||
=======
|
||||
if (string[i] & 0x80)
|
||||
continue;
|
||||
c = toupper(string[i]) - HU_FONTSTART;
|
||||
>>>>>>> srb2/next
|
||||
if (c < 0 || c >= HU_FONTSIZE || !tny_font[c])
|
||||
w += spacewidth;
|
||||
else
|
||||
|
|
@ -4318,10 +4067,7 @@ void InitColorLUT(RGBA_t *palette)
|
|||
UINT8 r, g, b;
|
||||
static boolean clutinit = false;
|
||||
static RGBA_t *lastpalette = NULL;
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
>>>>>>> srb2/next
|
||||
if ((!clutinit) || (lastpalette != palette))
|
||||
{
|
||||
for (r = 0; r < CLUTSIZE; r++)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue