diff --git a/src/g_game.c b/src/g_game.c index 7919ffad0..018d443ba 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -925,6 +925,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) turnleft = PlayerInputDown(ssplayer, gc_turnleft); joystickvector.xaxis = PlayerJoyAxis(ssplayer, AXISTURN); + joystickvector.yaxis = 0; G_HandleAxisDeadZone(forplayer, &joystickvector); // For kart, I've turned the aim axis into a digital axis because we only