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Reset stacked sneaker counter when hitting UFO
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@ -730,6 +730,7 @@ void Obj_PlayerUFOCollide(mobj_t *ufo, mobj_t *other)
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Obj_SpecialUFODamage(ufo, other, other, DMG_STEAL);
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K_KartBouncing(other, ufo);
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other->player->sneakertimer = 0;
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other->player->numsneakers = 0;
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}
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}
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