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Potentially fix spectators floating when inputting right on the analog stick.
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@ -1380,6 +1380,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (player->spectator || objectplacing) // SRB2Kart: spectators need special controls
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if (player->spectator || objectplacing) // SRB2Kart: spectators need special controls
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{
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{
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axis = JoyAxis(AXISMOVE, ssplayer);
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if (InputDown(gc_accelerate, ssplayer) || (usejoystick && axis > 0))
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if (InputDown(gc_accelerate, ssplayer) || (usejoystick && axis > 0))
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cmd->buttons |= BT_ACCELERATE;
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cmd->buttons |= BT_ACCELERATE;
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if (InputDown(gc_brake, ssplayer) || (usejoystick && axis > 0))
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if (InputDown(gc_brake, ssplayer) || (usejoystick && axis > 0))
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