Add Instawhip Recharge states

This commit is contained in:
James R 2023-06-17 23:41:00 -07:00
parent f98319a98c
commit 96a3221dd3
3 changed files with 43 additions and 0 deletions

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@ -3288,6 +3288,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_SLIPTIDEZIP",
"S_INSTAWHIP",
"S_INSTAWHIP_RECHARGE1",
"S_INSTAWHIP_RECHARGE2",
"S_INSTAWHIP_RECHARGE3",
"S_INSTAWHIP_RECHARGE4",
"S_BLOCKRING",
"S_BLOCKBODY",
@ -5336,6 +5340,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_SLIPTIDEZIP",
"MT_INSTAWHIP",
"MT_INSTAWHIP_RECHARGE",
"MT_BLOCKRING",
"MT_BLOCKBODY",

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@ -556,6 +556,7 @@ char sprnames[NUMSPRITES + 1][5] =
"SLPT", // Sliptide zip indicator
"IWHP", // Instawhip
"WPRE", // Instawhip Recharge
"GRNG", // Guard ring
"GBDY", // Guard body
@ -3955,6 +3956,10 @@ state_t states[NUMSTATES] =
{SPR_SLPT, FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_SLIPTIDEZIP
{SPR_IWHP, FF_FLOORSPRITE|FF_ANIMATE|0, -1, {NULL}, 6, 2, S_NULL}, // S_INSTAWHIP
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_INSTAWHIP_RECHARGE2}, // S_INSTAWHIP_RECHARGE1
{SPR_NULL, 0, 0, {A_PlaySound}, sfx_s3ka0, 2, S_INSTAWHIP_RECHARGE3}, // S_INSTAWHIP_RECHARGE2
{SPR_WPRE, FF_FULLBRIGHT|FF_FLOORSPRITE|FF_ANIMATE|0, 36, {NULL}, 17, 2, S_INSTAWHIP_RECHARGE4}, // S_INSTAWHIP_RECHARGE3
{SPR_NULL, 0, 0, {A_PlaySound}, sfx_s3k7c, 2, S_NULL}, // S_INSTAWHIP_RECHARGE4
{SPR_GRNG, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
{SPR_GBDY, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
@ -22711,6 +22716,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_INSTAWHIP_RECHARGE
-1, // doomednum
S_INSTAWHIP_RECHARGE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
90*FRACUNIT, // radius
90*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
S_INSTAWHIP_RECHARGE3 // raisestate
},
{ // MT_BLOCKRING
-1, // doomednum
S_BLOCKRING, // spawnstate

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@ -1109,6 +1109,7 @@ typedef enum sprite
SPR_SLPT, // Sliptide zip indicator
SPR_IWHP, // Instawhip
SPR_WPRE, // Instawhip Recharge
SPR_GRNG, // Guard ring
SPR_GBDY, // Guard body
@ -4366,6 +4367,10 @@ typedef enum state
S_SLIPTIDEZIP,
S_INSTAWHIP,
S_INSTAWHIP_RECHARGE1,
S_INSTAWHIP_RECHARGE2,
S_INSTAWHIP_RECHARGE3,
S_INSTAWHIP_RECHARGE4,
S_BLOCKRING,
S_BLOCKBODY,
@ -6449,6 +6454,7 @@ typedef enum mobj_type
MT_SLIPTIDEZIP,
MT_INSTAWHIP,
MT_INSTAWHIP_RECHARGE,
MT_BLOCKRING,
MT_BLOCKBODY,