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https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-18 11:32:24 +00:00
Convert r_textures.c -> r_textures.cpp
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parent
59eb36eb91
commit
96a39fd45b
2 changed files with 32 additions and 29 deletions
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@ -87,7 +87,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
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r_spritefx.cpp
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r_things.cpp
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r_bbox.c
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r_textures.c
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r_textures.cpp
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r_textures_dups.cpp
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r_patch.cpp
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r_patchrotation.c
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@ -9,9 +9,13 @@
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_textures.c
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/// \file r_textures.cpp
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/// \brief Texture generation.
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#include "r_textures.h"
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#include <algorithm>
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#include "doomdef.h"
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#include "g_game.h"
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#include "i_video.h"
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@ -20,7 +24,6 @@
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#include "p_local.h"
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#include "m_misc.h"
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#include "r_data.h"
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#include "r_textures.h"
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#include "r_patch.h"
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#include "r_picformats.h"
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#include "w_wad.h"
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@ -256,7 +259,7 @@ static UINT8 *R_AllocateTextureBlock(size_t blocksize, UINT8 **user)
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{
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texturememory += blocksize;
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return Z_Malloc(blocksize, PU_LEVEL, user);
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return (UINT8*)Z_Malloc(blocksize, PU_LEVEL, user);
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}
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static UINT8 *R_AllocateDummyTextureBlock(size_t width, UINT8 **user)
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@ -352,7 +355,7 @@ UINT8 *R_GenerateTexture(size_t texnum)
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return block;
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}
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pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_LEVEL);
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pdata = (UINT8*)W_CacheLumpNumPwad(wadnum, lumpnum, PU_LEVEL);
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realpatch = (softwarepatch_t *)pdata;
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#ifndef NO_PNG_LUMPS
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@ -393,7 +396,7 @@ UINT8 *R_GenerateTexture(size_t texnum)
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texture->holes = true;
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texture->flip = patch->flip;
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blocksize = lumplength;
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block = Z_Calloc(blocksize, PU_LEVEL, // will change tag at end of this function
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block = (UINT8*)Z_Calloc(blocksize, PU_LEVEL, // will change tag at end of this function
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&texturecache[texnum]);
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M_Memcpy(block, realpatch, blocksize);
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texturememory += blocksize;
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@ -424,7 +427,7 @@ UINT8 *R_GenerateTexture(size_t texnum)
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texture->flip = 0;
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blocksize = (texture->width * 4) + (texture->width * texture->height);
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texturememory += blocksize;
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block = Z_Malloc(blocksize+1, PU_LEVEL, &texturecache[texnum]);
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block = (UINT8*)Z_Malloc(blocksize+1, PU_LEVEL, &texturecache[texnum]);
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memset(block, TRANSPARENTPIXEL, blocksize+1); // Transparency hack
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@ -447,19 +450,19 @@ UINT8 *R_GenerateTexture(size_t texnum)
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wadnum = patch->wad;
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lumpnum = patch->lump;
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pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_LEVEL);
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pdata = (UINT8*)W_CacheLumpNumPwad(wadnum, lumpnum, PU_LEVEL);
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lumplength = W_LumpLengthPwad(wadnum, lumpnum);
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realpatch = (softwarepatch_t *)pdata;
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dealloc = true;
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#ifndef NO_PNG_LUMPS
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if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
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realpatch = (softwarepatch_t *)Picture_PNGConvert((UINT8 *)realpatch, PICFMT_DOOMPATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
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realpatch = (softwarepatch_t *)Picture_PNGConvert((UINT8 *)realpatch, PICFMT_DOOMPATCH, NULL, NULL, NULL, NULL, lumplength, NULL, (pictureflags_t)0);
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else
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#endif
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#ifdef WALLFLATS
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if (texture->type == TEXTURETYPE_FLAT)
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realpatch = (softwarepatch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_DOOMPATCH, 0, NULL, texture->width, texture->height, 0, 0, 0);
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realpatch = (softwarepatch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_DOOMPATCH, 0, NULL, texture->width, texture->height, 0, 0, (pictureflags_t)0);
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else
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#endif
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{
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@ -542,7 +545,7 @@ UINT8 *R_GenerateTextureAsFlat(size_t texnum)
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Z_Free(converted);
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}
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return texture->flat;
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return (UINT8*)texture->flat;
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}
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// This function writes a column to p, using the posts from
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@ -595,7 +598,7 @@ static void R_ConvertBrightmapColumn(UINT8 *p, const column_t *tcol, const colum
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// texture column, so pad it with black
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// pixels.
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n = max(0, min(btop, tbot) - y);
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n = std::max(0, std::min(btop, tbot) - y);
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memset(&p[y - ttop], TRANSPARENTPIXEL, n);
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y += n;
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@ -607,7 +610,7 @@ static void R_ConvertBrightmapColumn(UINT8 *p, const column_t *tcol, const colum
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// Copy parts of the brightmap column which
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// line up with the texture column.
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n = max(0, min(bbot, tbot) - y);
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n = std::max(0, std::min(bbot, tbot) - y);
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memcpy(&p[y - ttop], (const UINT8*)bcol + 3 + (y - btop), n);
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y += n;
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@ -752,7 +755,7 @@ UINT8 *R_GenerateTextureBrightmap(size_t texnum)
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INT32 wad = bright->patches[0].wad;
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INT32 lump = bright->patches[0].lump;
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bmap = W_CacheLumpNumPwad(wad, lump, PU_STATIC);
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bmap = (softwarepatch_t*)W_CacheLumpNumPwad(wad, lump, PU_STATIC);
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R_InitRawCheckColumn(&rchk, bmap, W_LumpLengthPwad(wad, lump), bright->name);
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}
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else
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@ -914,7 +917,7 @@ void *R_GetLevelFlat(drawspandata_t* ds, levelflat_t *levelflat)
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{
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if (texture->flat)
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{
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flatdata = texture->flat;
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flatdata = (UINT8*)texture->flat;
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ds->flatwidth = texture->width;
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ds->flatheight = texture->height;
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texturechanged = false;
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@ -940,7 +943,7 @@ void *R_GetLevelFlat(drawspandata_t* ds, levelflat_t *levelflat)
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{
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INT32 pngwidth, pngheight;
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levelflat->picture = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_LEVEL), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
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levelflat->picture = (UINT8*)Picture_PNGConvert((UINT8*)W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_LEVEL), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, (pictureflags_t)0);
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levelflat->width = (UINT16)pngwidth;
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levelflat->height = (UINT16)pngheight;
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@ -953,13 +956,13 @@ void *R_GetLevelFlat(drawspandata_t* ds, levelflat_t *levelflat)
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{
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UINT8 *converted;
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size_t size;
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softwarepatch_t *patch = W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_LEVEL);
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softwarepatch_t *patch = (softwarepatch_t*)W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_LEVEL);
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levelflat->width = ds->flatwidth = SHORT(patch->width);
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levelflat->height = ds->flatheight = SHORT(patch->height);
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levelflat->picture = Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL);
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converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, SHORT(patch->topoffset), SHORT(patch->leftoffset), 0);
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levelflat->picture = (UINT8*)Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL);
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converted = (UINT8*)Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, SHORT(patch->topoffset), SHORT(patch->leftoffset), (pictureflags_t)0);
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M_Memcpy(levelflat->picture, converted, size);
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Z_Free(converted);
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}
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@ -1173,7 +1176,7 @@ Rloadflats (INT32 i, INT32 w)
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flatsize = R_FlatDimensionsFromLumpSize(lumplength);
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//CONS_Printf("\n\"%s\" is a flat, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),flatsize,flatsize);
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texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
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texture = textures[i] = (texture_t*)Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
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// Set texture properties.
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M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
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@ -1182,7 +1185,7 @@ Rloadflats (INT32 i, INT32 w)
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#ifndef NO_PNG_LUMPS
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if (Picture_IsLumpPNG(header, lumplength))
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{
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UINT8 *flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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UINT8 *flatlump = (UINT8*)W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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INT32 width, height;
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Picture_PNGDimensions((UINT8 *)flatlump, &width, &height, NULL, NULL, lumplength);
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texture->width = (INT16)width;
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@ -1276,7 +1279,7 @@ Rloadtextures (INT32 i, INT32 w)
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#ifndef NO_PNG_LUMPS
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if (Picture_IsLumpPNG((UINT8 *)&patchlump, lumplength))
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{
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UINT8 *png = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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UINT8 *png = (UINT8*)W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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Picture_PNGDimensions(png, &width, &height, NULL, NULL, lumplength);
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width = (INT16)width;
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height = (INT16)height;
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@ -1322,7 +1325,7 @@ Rloadtextures (INT32 i, INT32 w)
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}
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//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
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texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
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texture = textures[i] = (texture_t*)Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
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// Set texture properties.
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M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
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@ -1433,13 +1436,13 @@ static void
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recallocuser
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( void * user,
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size_t old,
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size_t new)
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size_t newsize)
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{
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char *p = Z_Realloc(*(void**)user,
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new, PU_STATIC, user);
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char *p = (char*)Z_Realloc(*(void**)user,
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newsize, PU_STATIC, user);
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if (new > old)
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memset(&p[old], 0, (new - old));
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if (newsize > old)
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memset(&p[old], 0, (newsize - old));
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}
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static void R_AllocateTextures(INT32 add)
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@ -1895,7 +1898,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
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// Get that new patch
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newPatch = R_ParsePatch(true);
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// Make room for the new patch
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resultTexture = Z_Realloc(resultTexture, sizeof(texture_t) + (resultTexture->patchcount+1)*sizeof(texpatch_t), PU_STATIC, NULL);
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resultTexture = (texture_t*)Z_Realloc(resultTexture, sizeof(texture_t) + (resultTexture->patchcount+1)*sizeof(texpatch_t), PU_STATIC, NULL);
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// Populate the uninitialized values in the new patch entry of our array
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M_Memcpy(&resultTexture->patches[resultTexture->patchcount], newPatch, sizeof(texpatch_t));
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// Account for the new number of patches in the texture
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