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Don't execute LUAh_PlayerThink(player) for respawning bots
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1 changed files with 0 additions and 5 deletions
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@ -11313,13 +11313,8 @@ void P_PlayerThink(player_t *player)
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player->playerstate = PST_REBORN;
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player->playerstate = PST_REBORN;
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}
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}
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if (player->playerstate == PST_REBORN)
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if (player->playerstate == PST_REBORN)
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{
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#ifdef HAVE_BLUA
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LUAh_PlayerThink(player);
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#endif
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return;
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return;
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}
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}
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}
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#ifdef SEENAMES
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#ifdef SEENAMES
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if (netgame && player == &players[displayplayer] && !(leveltime % (TICRATE/5)))
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if (netgame && player == &players[displayplayer] && !(leveltime % (TICRATE/5)))
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