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Don't tilt according to slope while spectating
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1 changed files with 4 additions and 1 deletions
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@ -946,7 +946,10 @@ angle_t R_ViewRollAngle(const player_t *player)
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if (cv_tilting.value)
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{
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roll += player->tilt;
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if (!player->spectator)
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{
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roll += player->tilt;
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}
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if (cv_actionmovie.value)
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{
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