Don't tilt according to slope while spectating

This commit is contained in:
James R 2021-04-09 19:06:56 -07:00
parent 526b3c3b57
commit 96d49730df

View file

@ -945,8 +945,11 @@ angle_t R_ViewRollAngle(const player_t *player)
angle_t roll = player->viewrollangle; angle_t roll = player->viewrollangle;
if (cv_tilting.value) if (cv_tilting.value)
{
if (!player->spectator)
{ {
roll += player->tilt; roll += player->tilt;
}
if (cv_actionmovie.value) if (cv_actionmovie.value)
{ {