mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into rings_slopechange
# Conflicts: # src/k_kart.c
This commit is contained in:
commit
96f92f8183
18 changed files with 276 additions and 81 deletions
|
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
|
|||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 1.1.0
|
||||
VERSION 2.0.0
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
version: 1.1.0.{branch}-{build}
|
||||
version: 2.0.0.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
|
@ -29,7 +29,7 @@ environment:
|
|||
##############################
|
||||
DPL_ENABLED: 0
|
||||
DPL_TAG_ENABLED: 0
|
||||
DPL_INSTALLER_NAME: srb2kart-v110
|
||||
DPL_INSTALLER_NAME: srb2kart-v200
|
||||
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
|
||||
# Include the README files and the OpenGL batch in the main and patch archives.
|
||||
# The x86/x64 archives contain the DLL binaries.
|
||||
|
|
|
|||
|
|
@ -222,6 +222,7 @@ endif
|
|||
ifdef GCC71
|
||||
WFLAGS+=-Wno-error=implicit-fallthrough
|
||||
WFLAGS+=-Wno-implicit-fallthrough
|
||||
WFLAGS+=-Wno-error=format-truncation
|
||||
endif
|
||||
ifdef GCC80
|
||||
WFLAGS+=-Wno-error=format-overflow
|
||||
|
|
|
|||
|
|
@ -33,12 +33,12 @@
|
|||
*/
|
||||
|
||||
#define ASSET_HASH_MAIN_KART "00000000000000000000000000000000"
|
||||
#define ASSET_HASH_GFX_PK3 "99c39f223d84ebc78e67ab68f3bead95"
|
||||
#define ASSET_HASH_TEXTURES_PK3 "ec8e9b7535cf585afe72ef277b08f490"
|
||||
#define ASSET_HASH_CHARS_PK3 "e2c428347dde52858a3dacd29fc5b964"
|
||||
#define ASSET_HASH_MAPS_WAD "1335cd064656aedca359cfbb5233ac4a"
|
||||
#define ASSET_HASH_GFX_PK3 "00000000000000000000000000000000"
|
||||
#define ASSET_HASH_TEXTURES_PK3 "00000000000000000000000000000000"
|
||||
#define ASSET_HASH_CHARS_PK3 "00000000000000000000000000000000"
|
||||
#define ASSET_HASH_MAPS_WAD "00000000000000000000000000000000"
|
||||
#ifdef USE_PATCH_FILE
|
||||
#define ASSET_HASH_PATCH_PK3 "6461b30bb20754a16a1b582120f55842"
|
||||
#define ASSET_HASH_PATCH_PK3 "00000000000000000000000000000000"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -266,6 +266,7 @@ typedef enum
|
|||
k_ringdelay, // 3 tic delay between every ring usage
|
||||
k_ringboost, // Ring boost timer
|
||||
k_ringlock, // Prevent picking up rings while SPB is locked on
|
||||
k_sparkleanim, // Angle offset for ring sparkle animation
|
||||
k_jmp, // In Mario Kart, letting go of the jump button stops the drift
|
||||
k_offroad, // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
|
||||
k_pogospring, // Pogo spring bounce effect
|
||||
|
|
@ -279,6 +280,7 @@ typedef enum
|
|||
k_draftpower, // Drafting power (from 0 to FRACUNIT), doubles your top speed & acceleration at max
|
||||
k_draftleeway, // Leniency timer before removing draft power
|
||||
k_lastdraft, // Last player being drafted
|
||||
k_boostangle, // angle set when not spun out OR boosted to determine what direction you should keep going at if you're spun out and boosted.
|
||||
k_aizdriftstrat, // Let go of your drift while boosting? Helper for the SICK STRATZ you have just unlocked
|
||||
k_brakedrift, // Helper for brake-drift spark spawning
|
||||
|
||||
|
|
|
|||
|
|
@ -8418,6 +8418,7 @@ static const char *const KARTSTUFF_LIST[] = {
|
|||
"RINGDELAY",
|
||||
"RINGBOOST",
|
||||
"RINGLOCK",
|
||||
"SPARKLEANIM",
|
||||
"JMP",
|
||||
"OFFROAD",
|
||||
"POGOSPRING",
|
||||
|
|
@ -8431,6 +8432,7 @@ static const char *const KARTSTUFF_LIST[] = {
|
|||
"DRAFTPOWER",
|
||||
"DRAFTLEEWAY",
|
||||
"LASTDRAFT",
|
||||
"BOOSTANGLE",
|
||||
"AIZDRIFTSTRAT",
|
||||
"BRAKEDRIFT",
|
||||
|
||||
|
|
|
|||
|
|
@ -149,21 +149,21 @@ extern FILE *logstream;
|
|||
// most interface strings are ignored in development mode.
|
||||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 110 // Game version
|
||||
#define VERSION 200 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "v1.1"
|
||||
#define VERSIONSTRINGW L"v1.1"
|
||||
#define VERSIONSTRING "v2.0"
|
||||
#define VERSIONSTRINGW L"v2.0"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt, for CMake users!
|
||||
// AND appveyor.yml, for the build bots!
|
||||
#endif
|
||||
|
||||
// Maintain compatibility with 1.0.x record attack replays?
|
||||
#define DEMO_COMPAT_100
|
||||
//#define DEMO_COMPAT_100
|
||||
|
||||
// Does this version require an added patch file?
|
||||
// Comment or uncomment this as necessary.
|
||||
//#define USE_PATCH_FILE
|
||||
#define USE_PATCH_FILE
|
||||
|
||||
// Use .kart extension addons
|
||||
#define USE_KART
|
||||
|
|
@ -222,7 +222,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 5
|
||||
#define MODVERSION 6
|
||||
|
||||
// Filter consvars by version
|
||||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
||||
|
|
|
|||
|
|
@ -438,6 +438,7 @@ static const char *credits[] = {
|
|||
"",
|
||||
"\1Support Programming",
|
||||
"Colette \"fickleheart\" Bordelon",
|
||||
"James R.",
|
||||
"\"Lat\'\"",
|
||||
"\"Monster Iestyn\"",
|
||||
"\"Shuffle\"",
|
||||
|
|
@ -501,13 +502,18 @@ static const char *credits[] = {
|
|||
"\"DrTapeworm\"",
|
||||
"Paul \"Boinciel\" Clempson",
|
||||
"Sherman \"CoatRack\" DesJardins",
|
||||
"Colette \"fickleheart\" Bordelon",
|
||||
"Vivian \"toaster\" Grannell",
|
||||
"James \"SeventhSentinel\" Hall",
|
||||
"\"Lat\'\"",
|
||||
"\"MK\"",
|
||||
"\"Ninferno\"",
|
||||
"Sean \"Sryder\" Ryder",
|
||||
"\"Ryuspark\"",
|
||||
"\"Simsmagic\"",
|
||||
"\"SP47\"",
|
||||
"\"TG\"",
|
||||
"\"Victor Rush Turbo\"",
|
||||
"\"ZarroTsu\"",
|
||||
"",
|
||||
"\1Testing",
|
||||
|
|
@ -560,7 +566,7 @@ static struct {
|
|||
// This Tyler52 gag is troublesome
|
||||
// Alignment should be ((spaces+1 * 100) + (headers+1 * 38) + (lines * 15))
|
||||
// Current max image spacing: (200*17)
|
||||
{112, (15*100)+(17*38)+(72*15), "TYLER52", SKINCOLOR_NONE},
|
||||
{112, (15*100)+(17*38)+(86*15), "TYLER52", SKINCOLOR_NONE},
|
||||
{0, 0, NULL, SKINCOLOR_NONE}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1253,7 +1253,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
player = &players[consoleplayer];
|
||||
else
|
||||
player = &players[displayplayers[ssplayer-1]];
|
||||
|
||||
|
||||
if (ssplayer == 2)
|
||||
thiscam = (player->bot == 2 ? &camera[0] : &camera[ssplayer-1]);
|
||||
else
|
||||
|
|
@ -1555,11 +1555,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
cmd->angleturn *= realtics;
|
||||
|
||||
// SRB2kart - no additional angle if not moving
|
||||
if (((player->mo && player->speed > 0) // Moving
|
||||
if ((player->mo && player->speed > 0) // Moving
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
|| (player->kartstuff[k_respawn]) // Respawning
|
||||
|| (player->spectator || objectplacing)) // Not a physical player
|
||||
&& !(player->kartstuff[k_spinouttimer] && EITHERSNEAKER(player))) // Spinning and boosting cancels out turning
|
||||
lang += (cmd->angleturn<<16);
|
||||
|
||||
cmd->angleturn = (INT16)(lang >> 16);
|
||||
|
|
@ -3279,7 +3278,7 @@ const char *Gametype_Names[NUMGAMETYPES] =
|
|||
{
|
||||
"Race", // GT_RACE
|
||||
"Battle" // GT_MATCH
|
||||
|
||||
|
||||
/*"Co-op", // GT_COOP
|
||||
"Competition", // GT_COMPETITION
|
||||
"Team Match", // GT_TEAMMATCH
|
||||
|
|
|
|||
35
src/k_kart.c
35
src/k_kart.c
|
|
@ -300,7 +300,7 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{ 0, 80, 81, 88, 88, 188, 189, 76, 76, 77, 78, 79, 236, 237, 238, 239}, // SKINCOLOR_CROCODILE
|
||||
{ 0, 80, 81, 88, 188, 189, 190, 191, 94, 94, 95, 95, 109, 110, 111, 31}, // SKINCOLOR_PERIDOT
|
||||
{ 0, 208, 216, 209, 218, 51, 65, 76, 191, 191, 126, 143, 138, 175, 169, 254}, // SKINCOLOR_VOMIT
|
||||
{ 81, 82, 83, 73, 64, 65, 66, 92, 92, 93, 93, 94, 95, 173, 174, 175}, // SKINCOLOR_GARDEN
|
||||
{ 81, 82, 83, 73, 64, 65, 66, 92, 92, 93, 93, 94, 95, 109, 110, 111}, // SKINCOLOR_GARDEN
|
||||
{ 0, 80, 81, 82, 83, 88, 89, 99, 100, 102, 104, 126, 143, 138, 139, 31}, // SKINCOLOR_LIME
|
||||
{ 83, 72, 73, 74, 75, 76, 102, 104, 105, 106, 107, 108, 109, 110, 111, 31}, // SKINCOLOR_HANDHELD
|
||||
{ 0, 80, 80, 81, 88, 89, 90, 91, 92, 93, 94, 95, 109, 110, 111, 31}, // SKINCOLOR_TEA
|
||||
|
|
@ -2240,9 +2240,9 @@ static void K_GetKartBoostPower(player_t *player)
|
|||
|
||||
if (player->kartstuff[k_draftpower] > 0) // Drafting
|
||||
{
|
||||
speedboost += (player->kartstuff[k_draftpower]) / 3; // + 0 to 33.3% top speed
|
||||
//accelboost += (FRACUNIT / 3); // + 33.3% acceleration
|
||||
numboosts++; // (Drafting suffers no boost stack penalty!)
|
||||
fixed_t draftspeed = ((3*FRACUNIT)/10) + ((player->kartspeed-1) * (FRACUNIT/50)); // min is 30%, max is 46%
|
||||
speedboost += FixedMul(draftspeed, player->kartstuff[k_draftpower]); // (Drafting suffers no boost stack penalty.)
|
||||
numboosts++;
|
||||
}
|
||||
|
||||
player->kartstuff[k_boostpower] = boostpower;
|
||||
|
|
@ -3980,6 +3980,9 @@ void K_DoSneaker(player_t *player, INT32 type)
|
|||
}
|
||||
else
|
||||
player->kartstuff[k_levelbooster] = sneakertime;
|
||||
|
||||
// set angle for spun out players:
|
||||
player->kartstuff[k_boostangle] = (INT32)player->mo->angle;
|
||||
}
|
||||
|
||||
static void K_DoShrink(player_t *user)
|
||||
|
|
@ -4968,6 +4971,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
K_UpdateOffroad(player);
|
||||
K_UpdateDraft(player);
|
||||
K_UpdateEngineSounds(player, cmd); // Thanks, VAda!
|
||||
|
||||
// update boost angle if not spun out
|
||||
if (!player->kartstuff[k_spinouttimer] && !player->kartstuff[k_wipeoutslow])
|
||||
player->kartstuff[k_boostangle] = (INT32)player->mo->angle;
|
||||
|
||||
K_GetKartBoostPower(player);
|
||||
|
||||
// Special effect objects!
|
||||
|
|
@ -5138,7 +5146,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
{
|
||||
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
||||
}
|
||||
else if (player->powers[pw_flashing] == K_GetKartFlashing(player))
|
||||
else if (player->powers[pw_flashing] >= K_GetKartFlashing(player))
|
||||
{
|
||||
player->powers[pw_flashing]--;
|
||||
}
|
||||
|
|
@ -6490,10 +6498,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
{
|
||||
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
|
||||
player->mo->friction += 4608;
|
||||
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
|
||||
player->mo->friction += 1608;
|
||||
}
|
||||
|
||||
if (player->speed > 0 && cmd->forwardmove < 0) // change friction while braking no matter what, otherwise it's not any more effective than just letting go off accel
|
||||
player->mo->friction -= 2048;
|
||||
|
||||
// Karma ice physics
|
||||
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
|
||||
{
|
||||
|
|
@ -9108,6 +9117,11 @@ static void K_drawBattleFullscreen(void)
|
|||
INT32 y = -64+(stplyr->karthud[khud_cardanimation]); // card animation goes from 0 to 164, 164 is the middle of the screen
|
||||
INT32 splitflags = V_SNAPTOTOP; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead
|
||||
fixed_t scale = FRACUNIT;
|
||||
boolean drawcomebacktimer = true; // lazy hack because it's cleaner in the long run.
|
||||
#ifdef HAVE_BLUA
|
||||
if (!LUA_HudEnabled(hud_battlecomebacktimer))
|
||||
drawcomebacktimer = false;
|
||||
#endif
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
|
|
@ -9159,7 +9173,7 @@ static void K_drawBattleFullscreen(void)
|
|||
else
|
||||
K_drawKartFinish();
|
||||
}
|
||||
else if (stplyr->kartstuff[k_bumper] <= 0 && stplyr->kartstuff[k_comebacktimer] && comeback && !stplyr->spectator)
|
||||
else if (stplyr->kartstuff[k_bumper] <= 0 && stplyr->kartstuff[k_comebacktimer] && comeback && !stplyr->spectator && drawcomebacktimer)
|
||||
{
|
||||
UINT16 t = stplyr->kartstuff[k_comebacktimer]/(10*TICRATE);
|
||||
INT32 txoff, adjust = (splitscreen > 1) ? 4 : 6; // normal string is 8, kart string is 12, half of that for ease
|
||||
|
|
@ -9737,7 +9751,10 @@ void K_drawKartHUD(void)
|
|||
|
||||
if (battlefullscreen)
|
||||
{
|
||||
K_drawBattleFullscreen();
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_HudEnabled(hud_battlefullscreen))
|
||||
#endif
|
||||
K_drawBattleFullscreen();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -21,6 +21,8 @@ enum hud {
|
|||
hud_position,
|
||||
hud_minirankings, // Rankings to the left
|
||||
hud_battlebumpers, // mini rankings battle bumpers.
|
||||
hud_battlefullscreen, // battle huge text (WAIT, WIN, LOSE ...) + karma comeback time
|
||||
hud_battlecomebacktimer, // comeback timer in battlefullscreen. separated for ease of use.
|
||||
hud_wanted,
|
||||
hud_speedometer,
|
||||
hud_freeplay,
|
||||
|
|
|
|||
176
src/lua_hudlib.c
176
src/lua_hudlib.c
|
|
@ -48,6 +48,8 @@ static const char *const hud_disable_options[] = {
|
|||
"position",
|
||||
"minirankings", // Gametype rankings to the left
|
||||
"battlerankingsbumpers", // bumper drawer for battle. Useful if you want to make a custom battle gamemode without bumpers being involved.
|
||||
"battlefullscreen", // battlefullscreen func (WAIT, ATTACK OR PROTECT ...)
|
||||
"battlecomebacktimer", // come back timer in battlefullscreen
|
||||
"wanted",
|
||||
"speedometer",
|
||||
"freeplay",
|
||||
|
|
@ -381,6 +383,179 @@ static int libd_drawScaled(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// KART: draw patch on minimap from x, y coordinates on the map
|
||||
static int libd_drawOnMinimap(lua_State *L)
|
||||
{
|
||||
fixed_t x, y, scale; // coordinates of the object
|
||||
patch_t *patch; // patch we want to draw
|
||||
const UINT8 *colormap = NULL; // do we want to colormap this patch?
|
||||
boolean centered; // the patch is centered and doesn't need readjusting on x/y coordinates.
|
||||
|
||||
// variables used to replicate k_kart's mmap drawer:
|
||||
INT32 lumpnum;
|
||||
patch_t *AutomapPic;
|
||||
INT32 mx, my;
|
||||
INT32 splitflags, minimaptrans;
|
||||
|
||||
// base position of the minimap which also takes splits into account:
|
||||
INT32 MM_X, MM_Y;
|
||||
|
||||
// variables used for actually drawing the icon:
|
||||
fixed_t amnumxpos, amnumypos;
|
||||
INT32 amxpos, amypos;
|
||||
|
||||
node_t *bsp = &nodes[numnodes-1];
|
||||
fixed_t maxx, minx, maxy, miny;
|
||||
|
||||
fixed_t mapwidth, mapheight;
|
||||
fixed_t xoffset, yoffset;
|
||||
fixed_t xscale, yscale, zoom;
|
||||
fixed_t patchw, patchh;
|
||||
|
||||
HUDONLY // only run this function in hud hooks
|
||||
x = luaL_checkinteger(L, 1);
|
||||
y = luaL_checkinteger(L, 2);
|
||||
scale = luaL_checkinteger(L, 3);
|
||||
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
|
||||
if (!lua_isnoneornil(L, 5))
|
||||
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
|
||||
centered = lua_optboolean(L, 6);
|
||||
|
||||
// replicate exactly what source does for its minimap drawer; AKA hardcoded garbo.
|
||||
|
||||
// first, check what position the mmap is supposed to be in (pasted from k_kart.c):
|
||||
MM_X = BASEVIDWIDTH - 50; // 270
|
||||
MM_Y = (BASEVIDHEIGHT/2)-16; // 84
|
||||
if (splitscreen)
|
||||
{
|
||||
MM_Y = (BASEVIDHEIGHT/2);
|
||||
if (splitscreen > 1) // 3P : bottom right
|
||||
{
|
||||
MM_X = (3*BASEVIDWIDTH/4);
|
||||
MM_Y = (3*BASEVIDHEIGHT/4);
|
||||
|
||||
if (splitscreen > 2) // 4P: centered
|
||||
{
|
||||
MM_X = (BASEVIDWIDTH/2);
|
||||
MM_Y = (BASEVIDHEIGHT/2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// splitscreen flags
|
||||
splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
|
||||
|
||||
// translucency:
|
||||
if (timeinmap > 105)
|
||||
{
|
||||
minimaptrans = cv_kartminimap.value;
|
||||
if (timeinmap <= 113)
|
||||
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
|
||||
if (!minimaptrans)
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
|
||||
|
||||
minimaptrans = ((10-minimaptrans)<<FF_TRANSSHIFT);
|
||||
splitflags |= minimaptrans;
|
||||
|
||||
if (!(splitscreen == 2))
|
||||
{
|
||||
splitflags &= ~minimaptrans;
|
||||
splitflags |= V_HUDTRANSHALF;
|
||||
}
|
||||
|
||||
splitflags &= ~V_HUDTRANSHALF;
|
||||
splitflags |= V_HUDTRANS;
|
||||
|
||||
// Draw the HUD only when playing in a level.
|
||||
// hu_stuff needs this, unlike st_stuff.
|
||||
if (gamestate != GS_LEVEL)
|
||||
return 0;
|
||||
|
||||
if (stplyr != &players[displayplayers[0]])
|
||||
return 0;
|
||||
|
||||
lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
|
||||
|
||||
if (lumpnum != -1)
|
||||
AutomapPic = W_CachePatchName(va("%sR", G_BuildMapName(gamemap)), PU_HUDGFX);
|
||||
else
|
||||
return 0; // no pic, just get outta here
|
||||
|
||||
mx = MM_X - (AutomapPic->width/2);
|
||||
my = MM_Y - (AutomapPic->height/2);
|
||||
|
||||
// let offsets transfer to the heads, too!
|
||||
if (encoremode)
|
||||
mx += SHORT(AutomapPic->leftoffset);
|
||||
else
|
||||
mx -= SHORT(AutomapPic->leftoffset);
|
||||
my -= SHORT(AutomapPic->topoffset);
|
||||
|
||||
// now that we have replicated this behavior, we can draw an icon from our supplied x, y coordinates by replicating k_kart.c's totally understandable uncommented code!!!
|
||||
|
||||
// get map boundaries using nodes
|
||||
maxx = maxy = INT32_MAX;
|
||||
minx = miny = INT32_MIN;
|
||||
minx = bsp->bbox[0][BOXLEFT];
|
||||
maxx = bsp->bbox[0][BOXRIGHT];
|
||||
miny = bsp->bbox[0][BOXBOTTOM];
|
||||
maxy = bsp->bbox[0][BOXTOP];
|
||||
|
||||
if (bsp->bbox[1][BOXLEFT] < minx)
|
||||
minx = bsp->bbox[1][BOXLEFT];
|
||||
if (bsp->bbox[1][BOXRIGHT] > maxx)
|
||||
maxx = bsp->bbox[1][BOXRIGHT];
|
||||
if (bsp->bbox[1][BOXBOTTOM] < miny)
|
||||
miny = bsp->bbox[1][BOXBOTTOM];
|
||||
if (bsp->bbox[1][BOXTOP] > maxy)
|
||||
maxy = bsp->bbox[1][BOXTOP];
|
||||
|
||||
// You might be wondering why these are being bitshift here
|
||||
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
|
||||
// map boundaries and sizes will ALWAYS be whole numbers thankfully
|
||||
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
|
||||
minx >>= FRACBITS;
|
||||
maxx >>= FRACBITS;
|
||||
miny >>= FRACBITS;
|
||||
maxy >>= FRACBITS;
|
||||
|
||||
// these are our final map boundaries:
|
||||
mapwidth = maxx - minx;
|
||||
mapheight = maxy - miny;
|
||||
|
||||
// These should always be small enough to be bitshift back right now
|
||||
xoffset = (minx + mapwidth/2)<<FRACBITS;
|
||||
yoffset = (miny + mapheight/2)<<FRACBITS;
|
||||
|
||||
xscale = FixedDiv(AutomapPic->width, mapwidth);
|
||||
yscale = FixedDiv(AutomapPic->height, mapheight);
|
||||
zoom = FixedMul(min(xscale, yscale), FRACUNIT-FRACUNIT/20);
|
||||
|
||||
amnumxpos = (FixedMul(x, zoom) - FixedMul(xoffset, zoom));
|
||||
amnumypos = -(FixedMul(y, zoom) - FixedMul(yoffset, zoom));
|
||||
|
||||
if (encoremode)
|
||||
amnumxpos = -amnumxpos;
|
||||
|
||||
// scale patch coords
|
||||
patchw = patch->width*scale /2;
|
||||
patchh = patch->height*scale /2;
|
||||
|
||||
if (centered)
|
||||
patchw = patchh = 0; // patch is supposedly already centered, don't butt in.
|
||||
|
||||
amxpos = amnumxpos + ((mx + AutomapPic->width/2)<<FRACBITS) - patchw;
|
||||
amypos = amnumypos + ((my + AutomapPic->height/2)<<FRACBITS) - patchh;
|
||||
|
||||
// and NOW we can FINALLY DRAW OUR GOD DAMN PATCH :V
|
||||
V_DrawFixedPatch(amxpos, amypos, scale, splitflags, patch, colormap);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int libd_drawNum(lua_State *L)
|
||||
{
|
||||
INT32 x, y, flags, num;
|
||||
|
|
@ -644,6 +819,7 @@ static luaL_Reg lib_draw[] = {
|
|||
{"dupy", libd_dupy},
|
||||
{"renderer", libd_renderer},
|
||||
{"localTransFlag", libd_getlocaltransflag},
|
||||
{"drawOnMinimap", libd_drawOnMinimap},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
|
|
|||
24
src/m_menu.c
24
src/m_menu.c
|
|
@ -1244,14 +1244,15 @@ static menuitem_t OP_VideoOptionsMenu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Weather Draw Distance",&cv_drawdist_precip, 55},
|
||||
//{IT_STRING | IT_CVAR, NULL, "Weather Density", &cv_precipdensity, 65},
|
||||
{IT_STRING | IT_CVAR, NULL, "Skyboxes", &cv_skybox, 65},
|
||||
{IT_STRING | IT_CVAR, NULL, "Field of View", &cv_fov, 75},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 100},
|
||||
|
||||
#ifdef HWRENDER
|
||||
{IT_STRING | IT_CVAR, NULL, "3D models", &cv_grmdls, 105},
|
||||
{IT_STRING | IT_CVAR, NULL, "Fallback Player 3D Model", &cv_grfallbackplayermodel, 115},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 125},
|
||||
{IT_STRING | IT_CVAR, NULL, "3D models", &cv_grmdls, 115},
|
||||
{IT_STRING | IT_CVAR, NULL, "Fallback Player 3D Model", &cv_grfallbackplayermodel, 125},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 135},
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
@ -1266,10 +1267,12 @@ enum
|
|||
op_video_wdd,
|
||||
//op_video_wd,
|
||||
op_video_skybox,
|
||||
op_video_fov,
|
||||
op_video_fps,
|
||||
op_video_vsync,
|
||||
#ifdef HWRENDER
|
||||
op_video_md2,
|
||||
op_video_kartman,
|
||||
op_video_ogl,
|
||||
#endif
|
||||
};
|
||||
|
|
@ -1285,10 +1288,9 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
|
|||
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 10},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Gamma...", &OP_OpenGLColorDef, 20},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of View", &cv_fov, 35},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 45},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 55},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode, 65},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 35},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 45},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode, 55},
|
||||
/*#ifdef _WINDOWS
|
||||
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 50},
|
||||
#endif
|
||||
|
|
@ -3335,7 +3337,9 @@ void M_Init(void)
|
|||
#ifdef HWRENDER
|
||||
// Permanently hide some options based on render mode
|
||||
if (rendermode == render_soft)
|
||||
OP_VideoOptionsMenu[op_video_ogl].status = OP_VideoOptionsMenu[op_video_md2].status = IT_DISABLED;
|
||||
OP_VideoOptionsMenu[op_video_ogl].status =
|
||||
OP_VideoOptionsMenu[op_video_kartman].status =
|
||||
OP_VideoOptionsMenu[op_video_md2] .status = IT_DISABLED;
|
||||
#endif
|
||||
|
||||
#ifndef NONET
|
||||
|
|
|
|||
|
|
@ -3582,22 +3582,17 @@ void A_AttractChase(mobj_t *actor)
|
|||
|
||||
if (actor->extravalue1 >= 21)
|
||||
{
|
||||
#if 0
|
||||
UINT8 i;
|
||||
#endif
|
||||
mobj_t *sparkle;
|
||||
angle_t offset = FixedAngle(18<<FRACBITS);
|
||||
|
||||
// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
|
||||
actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3;
|
||||
S_StartSound(actor->target, sfx_s1b5);
|
||||
|
||||
#if 0
|
||||
// ring sparkle effect
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
mobj_t *sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
|
||||
P_SetTarget(&sparkle->target, actor->target);
|
||||
sparkle->extravalue1 = i;
|
||||
}
|
||||
#endif
|
||||
sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
|
||||
P_SetTarget(&sparkle->target, actor->target);
|
||||
sparkle->angle = (actor->target->angle + (offset>>1)) + (offset * actor->target->player->kartstuff[k_sparkleanim]);
|
||||
actor->target->player->kartstuff[k_sparkleanim] = (actor->target->player->kartstuff[k_sparkleanim]+1) % 20;
|
||||
|
||||
P_KillMobj(actor, actor->target, actor->target);
|
||||
return;
|
||||
|
|
@ -8413,6 +8408,7 @@ void A_SPBChase(mobj_t *actor)
|
|||
actor->lastlook = -1;
|
||||
spbplace = -1;
|
||||
P_InstaThrust(actor, actor->angle, wspeed);
|
||||
actor->flags &= ~MF_NOCLIPTHING; // just in case.
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -8442,10 +8438,14 @@ void A_SPBChase(mobj_t *actor)
|
|||
{
|
||||
if (actor->tracer && actor->tracer->health)
|
||||
{
|
||||
|
||||
fixed_t defspeed = wspeed;
|
||||
fixed_t range = (160*actor->tracer->scale);
|
||||
fixed_t cx = 0, cy =0;
|
||||
|
||||
// we're tailing a player, now's a good time to regain our damage properties
|
||||
actor->flags &= ~MF_NOCLIPTHING;
|
||||
|
||||
// Play the intimidating gurgle
|
||||
if (!S_SoundPlaying(actor, actor->info->activesound))
|
||||
S_StartSound(actor, actor->info->activesound);
|
||||
|
|
@ -8583,6 +8583,9 @@ void A_SPBChase(mobj_t *actor)
|
|||
{
|
||||
actor->momx = actor->momy = actor->momz = 0; // Stoooop
|
||||
|
||||
// don't hurt players that have nothing to do with this:
|
||||
actor->flags |= MF_NOCLIPTHING;
|
||||
|
||||
if (actor->lastlook != -1
|
||||
&& playeringame[actor->lastlook]
|
||||
&& !players[actor->lastlook].spectator
|
||||
|
|
@ -8619,6 +8622,10 @@ void A_SPBChase(mobj_t *actor)
|
|||
}
|
||||
|
||||
// Found someone, now get close enough to initiate the slaughter...
|
||||
|
||||
// don't hurt players that have nothing to do with this:
|
||||
actor->flags |= MF_NOCLIPTHING;
|
||||
|
||||
P_SetTarget(&actor->tracer, player->mo);
|
||||
spbplace = bestrank;
|
||||
|
||||
|
|
|
|||
|
|
@ -1076,7 +1076,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(tmthing, sfx_bsnipe);
|
||||
|
||||
// Player Damage
|
||||
K_SpinPlayer(tmthing->player, thing->target, 0, tmthing, (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD));
|
||||
K_SpinPlayer(tmthing->player, thing->target, 0, thing, (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD));
|
||||
|
||||
// Other Item Damage
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
|
|
@ -1111,7 +1111,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (thing->state == &states[S_MINEEXPLOSION1])
|
||||
K_ExplodePlayer(tmthing->player, thing->target, thing);
|
||||
else
|
||||
K_SpinPlayer(tmthing->player, thing->target, 0, tmthing, false);
|
||||
K_SpinPlayer(tmthing->player, thing->target, 0, thing, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
19
src/p_mobj.c
19
src/p_mobj.c
|
|
@ -8347,25 +8347,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
|
||||
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||
mobj->angle = mobj->target->angle;
|
||||
|
||||
switch (mobj->extravalue1)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
mobj->angle += ANGLE_90;
|
||||
break;
|
||||
case 1:
|
||||
mobj->angle -= ANGLE_90;
|
||||
break;
|
||||
case 2:
|
||||
mobj->angle += ANGLE_45;
|
||||
break;
|
||||
case 3:
|
||||
mobj->angle -= ANGLE_45;
|
||||
break;
|
||||
}
|
||||
|
||||
P_TeleportMove(mobj, mobj->target->x + FINECOSINE(mobj->angle >> ANGLETOFINESHIFT),
|
||||
mobj->target->y + FINESINE(mobj->angle >> ANGLETOFINESHIFT),
|
||||
mobj->target->z + mobj->target->height);
|
||||
|
|
|
|||
|
|
@ -4024,6 +4024,8 @@ static void P_3dMovement(player_t *player)
|
|||
{
|
||||
if (player->kartstuff[k_drift] != 0)
|
||||
movepushangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
|
||||
else if (player->kartstuff[k_spinouttimer] || player->kartstuff[k_wipeoutslow]) // if spun out, use the boost angle
|
||||
movepushangle = (angle_t)player->kartstuff[k_boostangle];
|
||||
else
|
||||
movepushangle = player->mo->angle;
|
||||
}
|
||||
|
|
@ -5757,11 +5759,10 @@ static void P_MovePlayer(player_t *player)
|
|||
boolean add_delta = true;
|
||||
|
||||
// Kart: store the current turn range for later use
|
||||
if (((player->mo && player->speed > 0) // Moving
|
||||
if ((player->mo && player->speed > 0) // Moving
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
|| (player->kartstuff[k_respawn]) // Respawning
|
||||
|| (player->spectator || objectplacing)) // Not a physical player
|
||||
&& !(player->kartstuff[k_spinouttimer] && EITHERSNEAKER(player))) // Spinning and boosting cancels out turning
|
||||
{
|
||||
player->lturn_max[leveltime%MAXPREDICTTICS] = K_GetKartTurnValue(player, KART_FULLTURN)+1;
|
||||
player->rturn_max[leveltime%MAXPREDICTTICS] = K_GetKartTurnValue(player, -KART_FULLTURN)-1;
|
||||
|
|
@ -8475,8 +8476,8 @@ void P_PlayerThink(player_t *player)
|
|||
if (player->powers[pw_invulnerability] && player->powers[pw_invulnerability] < UINT16_MAX)
|
||||
player->powers[pw_invulnerability]--;
|
||||
|
||||
if (player->powers[pw_flashing] && player->powers[pw_flashing] < UINT16_MAX && ((player->pflags & PF_NIGHTSMODE)
|
||||
|| (player->spectator || player->powers[pw_flashing] < K_GetKartFlashing(player))))
|
||||
if (player->powers[pw_flashing] && player->powers[pw_flashing] < UINT16_MAX &&
|
||||
(player->spectator || player->powers[pw_flashing] < K_GetKartFlashing(player)))
|
||||
player->powers[pw_flashing]--;
|
||||
|
||||
if (player->powers[pw_tailsfly] && player->powers[pw_tailsfly] < UINT16_MAX /*&& player->charability != CA_SWIM*/ && !(player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]))) // tails fly counter
|
||||
|
|
|
|||
|
|
@ -292,7 +292,7 @@ void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT3
|
|||
#ifdef HAVE_VIDCOPY
|
||||
VID_BlitLinearScreen_ASM(srcptr,destptr,width,height,srcrowbytes,destrowbytes);
|
||||
#else
|
||||
if (srcrowbytes == destrowbytes)
|
||||
if ((srcrowbytes == destrowbytes) && (srcrowbytes == (size_t)width))
|
||||
M_Memcpy(destptr, srcptr, srcrowbytes * height);
|
||||
else
|
||||
{
|
||||
|
|
@ -2404,7 +2404,7 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
|
|||
|
||||
boolean *heatshifter = NULL;
|
||||
INT32 lastheight = 0;
|
||||
INT32 heatindex[2] = { 0, 0 };
|
||||
INT32 heatindex[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
|
||||
|
||||
//
|
||||
// V_DoPostProcessor
|
||||
|
|
@ -2537,9 +2537,6 @@ Unoptimized version
|
|||
UINT8 *srcscr = screens[0];
|
||||
INT32 y;
|
||||
|
||||
if (splitscreen > 1) // 3P/4P has trouble supporting this, anyone want to fix it? :p
|
||||
return;
|
||||
|
||||
// Make sure table is built
|
||||
if (heatshifter == NULL || lastheight != viewheight)
|
||||
{
|
||||
|
|
@ -2554,7 +2551,7 @@ Unoptimized version
|
|||
heatshifter[y] = true;
|
||||
}
|
||||
|
||||
heatindex[0] = heatindex[1] = 0;
|
||||
heatindex[0] = heatindex[1] = heatindex[2] = heatindex[3] = 0;
|
||||
lastheight = viewheight;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue