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Make P_DoSuperTransformation (with giverings) add 50 rings instead of setting it
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1 changed files with 1 additions and 1 deletions
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@ -1342,7 +1342,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
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P_SetPlayerMobjState(player->mo, S_PLAY_SUPER_TRANS1);
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if (giverings)
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player->rings = 50;
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player->rings += 50;
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// Just in case.
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))
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