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Challenge Grid: set height to 4
- In anticipation of next steps of menu redesign - g_game.c: Increment GD_VERSIONMINOR and burn old challenge grid data
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parent
d17525fac7
commit
97612ba26e
2 changed files with 31 additions and 13 deletions
42
src/g_game.c
42
src/g_game.c
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@ -4354,7 +4354,7 @@ void G_LoadGameSettings(void)
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}
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}
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#define GD_VERSIONCHECK 0xBA5ED123 // Change every major version, as usual
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#define GD_VERSIONCHECK 0xBA5ED123 // Change every major version, as usual
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#define GD_VERSIONMINOR 0 // Change every format update
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#define GD_VERSIONMINOR 1 // Change every format update
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// G_LoadGameData
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// G_LoadGameData
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// Loads the main data file, which stores information such as emblems found, etc.
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// Loads the main data file, which stores information such as emblems found, etc.
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@ -4364,6 +4364,7 @@ void G_LoadGameData(void)
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UINT32 versionID;
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UINT32 versionID;
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UINT8 versionMinor;
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UINT8 versionMinor;
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UINT8 rtemp;
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UINT8 rtemp;
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boolean gridunusable = false;
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savebuffer_t save = {0};
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savebuffer_t save = {0};
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//For records
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//For records
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@ -4418,6 +4419,10 @@ void G_LoadGameData(void)
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P_SaveBufferFree(&save);
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P_SaveBufferFree(&save);
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I_Error("Game data is from the future! (expected %d, got %d)", GD_VERSIONMINOR, versionMinor);
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I_Error("Game data is from the future! (expected %d, got %d)", GD_VERSIONMINOR, versionMinor);
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}
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}
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if (versionMinor == 0)
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{
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gridunusable = true;
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}
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gamedata->totalplaytime = READUINT32(save.p);
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gamedata->totalplaytime = READUINT32(save.p);
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gamedata->matchesplayed = READUINT32(save.p);
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gamedata->matchesplayed = READUINT32(save.p);
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@ -4464,21 +4469,34 @@ void G_LoadGameData(void)
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i += j;
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i += j;
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}
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}
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gamedata->challengegridwidth = READUINT16(save.p);
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if (gridunusable)
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Z_Free(gamedata->challengegrid);
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if (gamedata->challengegridwidth)
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{
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{
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gamedata->challengegrid = Z_Malloc(
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UINT16 burn = READUINT16(save.p); // Previous challengegridwidth
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(gamedata->challengegridwidth * CHALLENGEGRIDHEIGHT * sizeof(UINT8)),
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UINT8 height = (versionMinor > 0) ? CHALLENGEGRIDHEIGHT : 5;
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PU_STATIC, NULL);
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save.p += (burn * height * sizeof(UINT8)); // Step over previous grid data
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for (i = 0; i < (gamedata->challengegridwidth * CHALLENGEGRIDHEIGHT); i++)
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{
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gamedata->challengegridwidth = 0;
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gamedata->challengegrid[i] = READUINT8(save.p);
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Z_Free(gamedata->challengegrid);
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}
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gamedata->challengegrid = NULL;
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}
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}
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else
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else
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{
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{
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gamedata->challengegrid = NULL;
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gamedata->challengegridwidth = READUINT16(save.p);
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Z_Free(gamedata->challengegrid);
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if (gamedata->challengegridwidth)
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{
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gamedata->challengegrid = Z_Malloc(
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(gamedata->challengegridwidth * CHALLENGEGRIDHEIGHT * sizeof(UINT8)),
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PU_STATIC, NULL);
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for (i = 0; i < (gamedata->challengegridwidth * CHALLENGEGRIDHEIGHT); i++)
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{
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gamedata->challengegrid[i] = READUINT8(save.p);
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}
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}
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else
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{
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gamedata->challengegrid = NULL;
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}
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}
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}
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gamedata->timesBeaten = READUINT32(save.p);
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gamedata->timesBeaten = READUINT32(save.p);
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@ -139,7 +139,7 @@ typedef enum
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#define MAXEMBLEMS 512
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#define MAXEMBLEMS 512
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#define MAXUNLOCKABLES MAXCONDITIONSETS
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#define MAXUNLOCKABLES MAXCONDITIONSETS
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#define CHALLENGEGRIDHEIGHT 5
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#define CHALLENGEGRIDHEIGHT 4
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#ifdef DEVELOP
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#ifdef DEVELOP
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#define CHALLENGEGRIDLOOPWIDTH 3
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#define CHALLENGEGRIDLOOPWIDTH 3
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#else
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#else
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