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Use GTR_POINTLIMIT for round-completion check
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@ -292,7 +292,7 @@ void SV_BumpMatchStats(void)
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if (players[i].laps > 1)
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if (players[i].laps > 1)
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participated = true;
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participated = true;
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}
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}
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else if (gametyperules & GTR_BUMPERS)
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else if (gametyperules & GTR_POINTLIMIT)
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{
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{
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// ...or scored at least 2 points.
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// ...or scored at least 2 points.
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if (players[i].roundscore > 1)
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if (players[i].roundscore > 1)
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