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Unsquash the player more quickly
Also don't apply squashing/stretching on slope launches.
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1 changed files with 6 additions and 2 deletions
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@ -1873,7 +1873,8 @@ static void squish(player_t *player)
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else
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{
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player->mo->spritexscale -=
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(player->mo->spritexscale - FRACUNIT) / 8;
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(player->mo->spritexscale - FRACUNIT)
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/ (player->mo->spritexscale < FRACUNIT ? 8 : 2);
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}
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player->mo->spriteyscale =
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@ -2067,8 +2068,11 @@ static void P_3dMovement(player_t *player)
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}
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}
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if (!player->powers[pw_justlaunched])
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{
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squish(player);
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}
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}
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//
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// P_UpdatePlayerAngle
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