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Two menu bugbears
- Clear console prints immediately after menu clear (fixes the prints on the black screen before loading level from menu)
- Last kart standing, not last hedgehog standing 🥹
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2 changed files with 3 additions and 1 deletions
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@ -89,7 +89,7 @@ menuitem_t PLAY_GamemodesMenu[] =
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{IT_STRING | IT_CALL, "Race", "A contest to see who's the fastest of them all!",
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NULL, {.routine = M_SetupRaceMenu}, 0, 0},
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{IT_STRING | IT_CALL, "Battle", "It's last hedgehog standing in this free-for-all!",
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{IT_STRING | IT_CALL, "Battle", "It's last kart standing in this free-for-all!",
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"MENIMG00", {.routine = M_LevelSelectInit}, 0, GT_BATTLE},
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{IT_STRING | IT_CALL, "Capsules", "Bust up all of the capsules in record time!",
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@ -1009,6 +1009,8 @@ void M_ClearMenus(boolean callexitmenufunc)
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if (!menuactive)
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return;
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CON_ClearHUD();
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if (currentMenu->quitroutine && callexitmenufunc && !currentMenu->quitroutine())
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return; // we can't quit this menu (also used to set parameter from the menu)
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