Flame jets: bigger hitbox, do not squash and stretch, 3x scale

This commit is contained in:
James R 2023-11-13 00:53:06 -08:00
parent e1e5c304bc
commit 9783c6760d
2 changed files with 5 additions and 3 deletions

View file

@ -14618,13 +14618,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
5*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
DMG_NORMAL, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_MISSILE|MF_PAIN, // flags
MF_NOGRAVITY|MF_MISSILE|MF_PAIN|MF_NOSQUISH, // flags
S_NULL // raisestate
},

View file

@ -10760,6 +10760,8 @@ fixed_t P_GetMobjDefaultScale(mobj_t *mobj)
{
switch(mobj->type)
{
case MT_FLAMEJETFLAME:
return 3*FRACUNIT;
case MT_ITEMCLASH:
return 2*FRACUNIT;
case MT_SPECIALSTAGEARCH: