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Comment out the float for now, not my design
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1 changed files with 2 additions and 0 deletions
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@ -14777,6 +14777,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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P_Thrust(player->mo, player->mo->angle, (40 + 10 * player->itemamount) * player->mo->scale);
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P_Thrust(player->mo, player->mo->angle, (40 + 10 * player->itemamount) * player->mo->scale);
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player->pflags2 |= PF2_FASTTUMBLEBOUNCE;
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player->pflags2 |= PF2_FASTTUMBLEBOUNCE;
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/*
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if (onground)
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if (onground)
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{
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{
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P_SetObjectMomZ(player->mo, 10*FRACUNIT, true);
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P_SetObjectMomZ(player->mo, 10*FRACUNIT, true);
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@ -14786,6 +14787,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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{
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P_SetObjectMomZ(player->mo, -50*FRACUNIT, true);
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P_SetObjectMomZ(player->mo, -50*FRACUNIT, true);
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}
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}
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*/
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player->itemamount = 0;
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player->itemamount = 0;
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player->botvars.itemconfirm = 0;
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player->botvars.itemconfirm = 0;
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