Hide song credit in artificial fade on menu-caused playsim start

Technically unrelated but it was annoying me, and since I modified songcredit here I can attach it as a second bullet point
This commit is contained in:
toaster 2023-05-09 19:14:52 +01:00
parent d7e0df8bd8
commit 9788df79e7
3 changed files with 8 additions and 0 deletions

View file

@ -500,6 +500,8 @@ void M_StartTimeAttack(INT32 choice)
paused = false;
S_StopMusicCredit();
// Early fadeout to let the sound finish playing
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);

View file

@ -108,6 +108,10 @@ void M_CupSelectHandler(INT32 choice)
S_StartSound(NULL, sfx_s3k63);
paused = false;
S_StopMusicCredit();
// Early fadeout to let the sound finish playing
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);

View file

@ -538,6 +538,8 @@ void M_LevelSelected(INT16 add)
paused = false;
S_StopMusicCredit();
// Early fadeout to let the sound finish playing
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);