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Hide song credit in artificial fade on menu-caused playsim start
Technically unrelated but it was annoying me, and since I modified songcredit here I can attach it as a second bullet point
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3 changed files with 8 additions and 0 deletions
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@ -500,6 +500,8 @@ void M_StartTimeAttack(INT32 choice)
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paused = false;
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S_StopMusicCredit();
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// Early fadeout to let the sound finish playing
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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@ -108,6 +108,10 @@ void M_CupSelectHandler(INT32 choice)
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S_StartSound(NULL, sfx_s3k63);
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paused = false;
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S_StopMusicCredit();
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// Early fadeout to let the sound finish playing
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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@ -538,6 +538,8 @@ void M_LevelSelected(INT16 add)
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paused = false;
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S_StopMusicCredit();
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// Early fadeout to let the sound finish playing
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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