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Unrelated Pause Menu bugfix: Only permit GP "TRY AGAIN" option in GS_LEVEL, given it's buggy right now (we can change it back when it's fixed)
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1 changed files with 5 additions and 1 deletions
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@ -175,7 +175,11 @@ void M_OpenPauseMenu(void)
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else if (!netgame && !demo.playback)
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{
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boolean retryallowed = (modeattacking != ATTACKING_NONE);
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if (G_GametypeUsesLives())
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if (
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retryallowed == false
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&& gamestate == GS_LEVEL
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&& G_GametypeUsesLives()
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)
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{
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for (i = 0; i <= splitscreen; i++)
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{
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