mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'charge-instawhip' into 'master'
More flexible instawhip See merge request KartKrew/Kart!1551
This commit is contained in:
commit
97ddaba295
17 changed files with 243 additions and 90 deletions
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@ -857,7 +857,9 @@ struct player_t
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mobj_t *hand;
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mobj_t *flickyAttacker;
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UINT8 instaShieldCooldown;
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UINT8 instaWhipCharge;
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UINT8 instaWhipCooldown;
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UINT8 instaWhipChargeLockout;
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UINT8 guardCooldown;
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UINT8 handtimer;
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@ -4087,7 +4087,7 @@ state_t states[NUMSTATES] =
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{SPR_NULL, 0, 0, {A_PlaySound}, sfx_s3ka0, 2, S_INSTAWHIP_RECHARGE3}, // S_INSTAWHIP_RECHARGE2
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{SPR_WPRE, FF_FULLBRIGHT|FF_FLOORSPRITE|FF_ANIMATE|0, 36, {NULL}, 17, 2, S_INSTAWHIP_RECHARGE4}, // S_INSTAWHIP_RECHARGE3
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{SPR_NULL, 0, 0, {A_PlaySound}, sfx_s3k7c, 2, S_NULL}, // S_INSTAWHIP_RECHARGE4
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{SPR_WPRJ, FF_ANIMATE, 9, {NULL}, 8, 1, S_NULL}, // S_INSTAWHIP_REJECT
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{SPR_WPRJ, FF_FULLBRIGHT|FF_ANIMATE, 9, {NULL}, 8, 1, S_INSTAWHIP_REJECT}, // S_INSTAWHIP_REJECT
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{SPR_GRNG, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
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{SPR_GBDY, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
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@ -23025,8 +23025,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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90*FRACUNIT, // radius
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90*FRACUNIT, // height
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95*FRACUNIT, // radius
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95*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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@ -1415,7 +1415,7 @@ static void K_BotItemInstashield(player_t *player, ticcmd_t *cmd)
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return;
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}
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if (player->instaShieldCooldown || leveltime < starttime || player->spindash)
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if (player->instaWhipCharge || leveltime < starttime || player->spindash)
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{
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// Instashield is on cooldown.
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return;
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@ -869,7 +869,7 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
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attacker->renderflags &= ~RF_DONTDRAW;
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attackerPlayer->spindashboost = 0;
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attackerPlayer->sneakertimer = 0;
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attackerPlayer->instaShieldCooldown = GUARDBREAK_COOLDOWN;
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attackerPlayer->instaWhipCharge = GUARDBREAK_COOLDOWN;
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attackerPlayer->guardCooldown = GUARDBREAK_COOLDOWN;
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attackerPlayer->flashing = 0;
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224
src/k_kart.c
224
src/k_kart.c
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@ -1409,8 +1409,8 @@ static void K_UpdateDraft(player_t *player)
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leniency *= 4;
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}
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// Opportunity cost for berserk attacking. Get your slingshot speed first!
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if (player->instaShieldCooldown && player->rings <= 0)
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// Want to berserk attack? Get your speed FIRST.
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if (player->instaWhipCharge >= INSTAWHIP_TETHERBLOCK || player->instaWhipCooldown)
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return;
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// Not enough speed to draft.
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@ -3691,8 +3691,7 @@ void K_DoGuardBreak(mobj_t *t1, mobj_t *t2) {
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if (P_PlayerInPain(t2->player))
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return;
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// short-circuit instashield for vfx visibility
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t1->player->instaShieldCooldown = GUARDBREAK_COOLDOWN;
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t1->player->instaWhipCharge = 0;
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t1->player->guardCooldown = GUARDBREAK_COOLDOWN;
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S_StartSound(t1, sfx_gbrk);
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@ -8136,32 +8135,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->gateBoost)
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player->gateBoost--;
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if (leveltime < starttime)
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{
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player->instaShieldCooldown = (gametyperules & GTR_SPHERES) ? INSTAWHIP_STARTOFBATTLE : INSTAWHIP_STARTOFRACE;
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}
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else if (player->rings > 0)
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{
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if (player->instaShieldCooldown > INSTAWHIP_COOLDOWN)
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player->instaShieldCooldown--;
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else
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player->instaShieldCooldown = INSTAWHIP_COOLDOWN;
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}
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else
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{
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if (player->instaShieldCooldown)
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{
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player->instaShieldCooldown--;
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if (!P_IsObjectOnGround(player->mo))
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player->instaShieldCooldown = max(player->instaShieldCooldown, 1);
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}
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}
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if (player->powerup.rhythmBadgeTimer > 0)
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{
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player->instaShieldCooldown = min(player->instaShieldCooldown, 1);
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player->powerup.rhythmBadgeTimer--;
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}
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if (player->powerup.barrierTimer > 0)
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{
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@ -8291,6 +8266,44 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->justbumped > 0)
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player->justbumped--;
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if (player->instaWhipCooldown)
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{
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player->instaWhipCharge = 0;
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player->instaWhipCooldown--;
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}
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// Don't screw up chain ring pickup/usage with instawhip charge.
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// If the button stays held, delay charge a bit.
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if (player->instaWhipChargeLockout)
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player->instaWhipChargeLockout--;
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if (player->rings > 0 || player->itemamount || player->ringdelay)
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player->instaWhipChargeLockout = INSTAWHIP_HOLD_DELAY;
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if (!(player->cmd.buttons & BT_ATTACK)) // Deliberate Item button release, no need to protect you from lockout
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player->instaWhipChargeLockout = 0;
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if (player->instaWhipCharge && player->instaWhipCharge < INSTAWHIP_CHARGETIME)
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{
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if (!S_SoundPlaying(player->mo, sfx_wchrg1))
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S_StartSoundAtVolume(player->mo, sfx_wchrg1, 255/2);
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}
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else
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{
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S_StopSoundByID(player->mo, sfx_wchrg1);
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}
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if (player->instaWhipCharge >= INSTAWHIP_CHARGETIME)
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{
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if (!S_SoundPlaying(player->mo, sfx_wchrg2))
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S_StartSoundAtVolume(player->mo, sfx_wchrg2, 255/3);
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}
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else
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{
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S_StopSoundByID(player->mo, sfx_wchrg2);
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}
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if (player->itemamount || player->respawn.state != RESPAWNST_NONE || player->pflags & (PF_ITEMOUT|PF_EGGMANOUT) || player->rocketsneakertimer)
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player->instaWhipCharge = 0;
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if (player->tiregrease)
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{
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// Remove grease faster if players are moving slower; players that are recovering
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@ -8448,9 +8461,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->pflags &= ~PF_DRIFTINPUT;
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}
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if (K_PlayerGuard(player) && !K_PowerUpRemaining(player, POWERUP_BARRIER))
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player->instaShieldCooldown = max(player->instaShieldCooldown, INSTAWHIP_DROPGUARD);
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// Roulette Code
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K_KartItemRoulette(player, cmd);
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@ -10196,7 +10206,33 @@ boolean K_PlayerGuard(player_t *player)
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return true;
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}
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return (K_PlayerEBrake(player) && player->spheres > 0);
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if (player->spheres == 0)
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return false;
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// Ugh. Duplicating a lot of this because while Guard _superficially_ looks like it's
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// restricted similarly to ebrake, it's actually _really_ bad if we can't guard after item bumps.
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if (player->respawn.state != RESPAWNST_NONE
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&& (player->respawn.init == true || player->respawn.fromRingShooter == true))
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{
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return false;
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}
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if (Obj_PlayerRingShooterFreeze(player) == true)
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{
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return false;
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}
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if (K_PressingEBrake(player) == true
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&& (player->drift == 0 || P_IsObjectOnGround(player->mo) == false)
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&& P_PlayerInPain(player) == false
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&& player->spindashboost == 0
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&& player->nocontrol == 0)
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{
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return true;
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}
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return false;
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}
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SINT8 K_Sliptiding(player_t *player)
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@ -10987,6 +11023,90 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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}
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// This looks a lot like the check that's right under it, but this check is specifically for instawhip charge,
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// which is allowed during painstate as a last-ditch defensive option.
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if (player && player->mo && player->mo->health > 0 && !player->spectator && !mapreset && leveltime > introtime)
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{
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boolean chargingwhip = (cmd->buttons & BT_ATTACK) && (player->rings <= 0) && (!player->instaWhipChargeLockout);
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boolean releasedwhip = (!(cmd->buttons & BT_ATTACK)) && (player->rings <= 0 && player->instaWhipCharge) && !(P_PlayerInPain(player));
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if (K_PowerUpRemaining(player, POWERUP_BADGE))
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{
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chargingwhip = false;
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releasedwhip = (ATTACK_IS_DOWN && player->rings <= 0);
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player->instaWhipCharge = INSTAWHIP_CHARGETIME;
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player->instaWhipCooldown = 0;
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}
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if (leveltime < starttime || player->spindash || player->pflags & (PF_ITEMOUT|PF_EGGMANOUT) || player->rocketsneakertimer || player->instaWhipCooldown)
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{
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chargingwhip = false;
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player->instaWhipCharge = 0;
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}
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if (chargingwhip)
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{
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player->instaWhipCharge = min(player->instaWhipCharge + 1, INSTAWHIP_TETHERBLOCK + 1);
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if (player->instaWhipCharge == 1)
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{
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Obj_SpawnInstaWhipRecharge(player, 0);
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Obj_SpawnInstaWhipRecharge(player, ANGLE_120);
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Obj_SpawnInstaWhipRecharge(player, ANGLE_240);
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}
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if (player->instaWhipCharge == INSTAWHIP_CHARGETIME)
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{
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Obj_SpawnInstaWhipReject(player);
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}
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if (player->instaWhipCharge > INSTAWHIP_CHARGETIME)
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{
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if ((leveltime%(INSTAWHIP_RINGDRAINEVERY)) == 0 && !(gametyperules & GTR_SPHERES))
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{
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if (player->rings > -20 && P_IsDisplayPlayer(player))
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S_StartSound(player->mo, sfx_antiri);
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player->rings--;
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}
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}
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}
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else if (releasedwhip)
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{
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if (player->instaWhipCharge < INSTAWHIP_CHARGETIME)
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{
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S_StartSound(player->mo, sfx_kc50);
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player->instaWhipCharge = 0;
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}
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else
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{
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player->instaWhipCharge = 0;
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player->instaWhipCooldown = INSTAWHIP_COOLDOWN;
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player->guardCooldown = INSTAWHIP_DROPGUARD;
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if (!K_PowerUpRemaining(player, POWERUP_BARRIER))
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{
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player->guardCooldown = INSTAWHIP_CHARGETIME;
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}
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S_StartSound(player->mo, sfx_iwhp);
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mobj_t *whip = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INSTAWHIP);
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P_SetTarget(&player->whip, whip);
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P_SetScale(whip, player->mo->scale);
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P_SetTarget(&whip->target, player->mo);
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K_MatchGenericExtraFlags(whip, player->mo);
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P_SpawnFakeShadow(whip, 20);
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whip->fuse = INSTAWHIP_DURATION;
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player->flashing = max(player->flashing, INSTAWHIP_DURATION);
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if (P_IsObjectOnGround(player->mo))
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{
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whip->flags2 |= MF2_AMBUSH;
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}
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}
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}
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else if (!(player->instaWhipCharge >= INSTAWHIP_CHARGETIME && P_PlayerInPain(player))) // Allow reversal whip
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player->instaWhipCharge = 0;
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}
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if (player && player->mo && player->mo->health > 0 && !player->spectator && !P_PlayerInPain(player) && !mapreset && leveltime > introtime)
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{
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// First, the really specific, finicky items that function without the item being directly in your item slot.
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|
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@ -10994,46 +11114,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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// Ring boosting
|
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if (player->pflags & PF_USERINGS)
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{
|
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if (ATTACK_IS_DOWN && player->rings <= 0)
|
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{
|
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if (player->instaShieldCooldown || leveltime < starttime || player->spindash)
|
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{
|
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S_StartSound(player->mo, sfx_kc50);
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}
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else
|
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{
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player->instaShieldCooldown = INSTAWHIP_COOLDOWN;
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if (!K_PowerUpRemaining(player, POWERUP_BARRIER))
|
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{
|
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player->guardCooldown = INSTAWHIP_COOLDOWN;
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}
|
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|
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S_StartSound(player->mo, sfx_iwhp);
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mobj_t *whip = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INSTAWHIP);
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P_SetTarget(&player->whip, whip);
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P_SetScale(whip, player->mo->scale);
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P_SetTarget(&whip->target, player->mo);
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K_MatchGenericExtraFlags(whip, player->mo);
|
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P_SpawnFakeShadow(whip, 20);
|
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whip->fuse = INSTAWHIP_DURATION;
|
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player->flashing = max(player->flashing, INSTAWHIP_DURATION);
|
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|
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if (P_IsObjectOnGround(player->mo))
|
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{
|
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whip->flags2 |= MF2_AMBUSH;
|
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}
|
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|
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if (!K_PowerUpRemaining(player, POWERUP_BADGE))
|
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{
|
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// Spawn in triangle formation
|
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Obj_SpawnInstaWhipRecharge(player, 0);
|
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Obj_SpawnInstaWhipRecharge(player, ANGLE_120);
|
||||
Obj_SpawnInstaWhipRecharge(player, ANGLE_240);
|
||||
}
|
||||
}
|
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}
|
||||
|
||||
if ((cmd->buttons & BT_ATTACK) && !player->ringdelay && player->rings > 0)
|
||||
{
|
||||
mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING);
|
||||
|
|
|
|||
|
|
@ -30,10 +30,13 @@ Make sure this matches the actual number of states
|
|||
#define SHRINK_PHYSICS_SCALE (3*FRACUNIT/4)
|
||||
|
||||
#define INSTAWHIP_DURATION (12)
|
||||
#define INSTAWHIP_COOLDOWN (TICRATE*2)
|
||||
#define INSTAWHIP_STARTOFRACE (255)
|
||||
#define INSTAWHIP_STARTOFBATTLE (1)
|
||||
#define INSTAWHIP_CHARGETIME (3*TICRATE/4)
|
||||
#define INSTAWHIP_COOLDOWN (5*TICRATE/4)
|
||||
#define INSTAWHIP_DROPGUARD (12)
|
||||
#define INSTAWHIP_RINGDRAINEVERY (TICRATE/2)
|
||||
#define INSTAWHIP_HOLD_DELAY (TICRATE*2)
|
||||
// MUST be longer or equal to INSTAWHIP_CHARGETIME.
|
||||
#define INSTAWHIP_TETHERBLOCK (TICRATE*4)
|
||||
#define GUARDBREAK_COOLDOWN (TICRATE*4)
|
||||
|
||||
#define FLAMESHIELD_MAX (120)
|
||||
|
|
|
|||
|
|
@ -118,6 +118,8 @@ boolean Obj_DropTargetMorphThink(mobj_t *morph);
|
|||
void Obj_InstaWhipThink(mobj_t *whip);
|
||||
void Obj_SpawnInstaWhipRecharge(player_t *player, angle_t angleOffset);
|
||||
void Obj_InstaWhipRechargeThink(mobj_t *mobj);
|
||||
void Obj_SpawnInstaWhipReject(player_t *player);
|
||||
void Obj_InstaWhipRejectThink(mobj_t *mobj);
|
||||
|
||||
/* Block VFX */
|
||||
void Obj_BlockRingThink(mobj_t *ring);
|
||||
|
|
|
|||
|
|
@ -329,8 +329,10 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->sliptideZipDelay);
|
||||
else if (fastcmp(field,"sliptideZipBoost"))
|
||||
lua_pushinteger(L, plr->sliptideZipBoost);
|
||||
else if (fastcmp(field,"instaShieldCooldown"))
|
||||
lua_pushinteger(L, plr->instaShieldCooldown);
|
||||
else if (fastcmp(field,"instaWhipCharge"))
|
||||
lua_pushinteger(L, plr->instaWhipCharge);
|
||||
else if (fastcmp(field,"instaWhipCooldown"))
|
||||
lua_pushinteger(L, plr->instaWhipCooldown);
|
||||
else if (fastcmp(field,"guardCooldown"))
|
||||
lua_pushinteger(L, plr->guardCooldown);
|
||||
/*
|
||||
|
|
@ -807,8 +809,10 @@ static int player_set(lua_State *L)
|
|||
plr->sliptideZipDelay = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"sliptideZipBoost"))
|
||||
plr->sliptideZipBoost = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"instaShieldCooldown"))
|
||||
plr->instaShieldCooldown = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"instaWhipCharge"))
|
||||
plr->instaWhipCharge = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"instaWhipCooldown"))
|
||||
plr->instaWhipCharge = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"guardCooldown"))
|
||||
plr->guardCooldown = luaL_checkinteger(L, 3);
|
||||
/*
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include "../info.h"
|
||||
#include "../k_objects.h"
|
||||
#include "../p_local.h"
|
||||
#include "../k_kart.h" // INSTAWHIP_COOLDOWN
|
||||
|
||||
#define recharge_target(o) ((o)->target)
|
||||
#define recharge_offset(o) ((o)->movedir)
|
||||
|
|
@ -49,7 +50,9 @@ void Obj_SpawnInstaWhipRecharge(player_t *player, angle_t angleOffset)
|
|||
{
|
||||
mobj_t *x = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_INSTAWHIP_RECHARGE);
|
||||
|
||||
x->tics = max(player->instaShieldCooldown - states[x->info->raisestate].tics, 0);
|
||||
// This was previously used to delay the visual, back when this was VFX for a cooldown
|
||||
// instead of VFX for a charge. We want to instantly bail out of that state now.
|
||||
x->tics = 1;
|
||||
x->renderflags |= RF_SLOPESPLAT | RF_NOSPLATBILLBOARD;
|
||||
|
||||
P_SetTarget(&recharge_target(x), player->mo);
|
||||
|
|
@ -60,7 +63,7 @@ void Obj_InstaWhipRechargeThink(mobj_t *x)
|
|||
{
|
||||
mobj_t *target = recharge_target(x);
|
||||
|
||||
if (P_MobjWasRemoved(target))
|
||||
if (P_MobjWasRemoved(target) || !target->player->instaWhipCharge)
|
||||
{
|
||||
P_RemoveMobj(x);
|
||||
return;
|
||||
|
|
@ -73,3 +76,25 @@ void Obj_InstaWhipRechargeThink(mobj_t *x)
|
|||
// Flickers every other frame
|
||||
x->renderflags ^= RF_DONTDRAW;
|
||||
}
|
||||
|
||||
void Obj_SpawnInstaWhipReject(player_t *player)
|
||||
{
|
||||
mobj_t *x = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_INSTAWHIP_REJECT);
|
||||
|
||||
P_SetTarget(&recharge_target(x), player->mo);
|
||||
}
|
||||
|
||||
void Obj_InstaWhipRejectThink(mobj_t *x)
|
||||
{
|
||||
mobj_t *target = x->target;
|
||||
|
||||
if (P_MobjWasRemoved(target) || !target->player->instaWhipCharge)
|
||||
{
|
||||
P_RemoveMobj(x);
|
||||
return;
|
||||
}
|
||||
|
||||
x->angle = x->target->angle;
|
||||
P_MoveOrigin(x, target->x, target->y, target->z);
|
||||
P_InstaScale(x, target->scale);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ static const struct monitor_part_config {
|
|||
#define monitor_emerald(o) ((o)->extravalue1)
|
||||
#define monitor_damage(o) ((o)->extravalue2)
|
||||
#define monitor_rammingspeed(o) ((o)->movefactor)
|
||||
#define monitor_combohit(o) ((o)->cusval)
|
||||
|
||||
static inline UINT8
|
||||
get_monitor_itemcount (const mobj_t *monitor)
|
||||
|
|
@ -590,6 +591,11 @@ Obj_MonitorGetDamage
|
|||
{
|
||||
fixed_t damage;
|
||||
|
||||
if (leveltime - monitor_combohit(monitor) < 35) // Fast combo hits destroy monitors.
|
||||
return FRACUNIT;
|
||||
|
||||
monitor_combohit(monitor) = leveltime;
|
||||
|
||||
switch (damagetype & DMG_TYPEMASK)
|
||||
{
|
||||
case DMG_VOLTAGE:
|
||||
|
|
|
|||
|
|
@ -108,6 +108,7 @@ void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End)
|
|||
// GET STUFF
|
||||
//
|
||||
|
||||
|
||||
//
|
||||
// P_CanPickupItem
|
||||
//
|
||||
|
|
@ -122,6 +123,10 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
|
|||
// 1: Random Item / Capsule
|
||||
// 2: Eggbox
|
||||
// 3: Paperitem
|
||||
|
||||
if (weapon != 2 && player->instaWhipCharge)
|
||||
return false;
|
||||
|
||||
if (weapon)
|
||||
{
|
||||
// Item slot already taken up
|
||||
|
|
@ -438,6 +443,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
case KITEM_SUPERRING:
|
||||
if (player->pflags & PF_RINGLOCK) // no cheaty rings
|
||||
return;
|
||||
if (player->instaWhipCharge)
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
if (!P_CanPickupItem(player, 1))
|
||||
|
|
@ -635,6 +642,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (player->pflags & PF_RINGLOCK)
|
||||
return;
|
||||
|
||||
// Prepping instawhip? Don't ruin it by collecting rings
|
||||
if (player->instaWhipCharge)
|
||||
return;
|
||||
|
||||
// Don't immediately pick up spilled rings
|
||||
if (special->threshold > 0 || P_PlayerInPain(player) || player->spindash) // player->spindash: Otherwise, players can pick up rings that are thrown out of them from invinc spindash penalty
|
||||
return;
|
||||
|
|
|
|||
10
src/p_mobj.c
10
src/p_mobj.c
|
|
@ -8463,6 +8463,16 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
Obj_InstaWhipThink(mobj);
|
||||
break;
|
||||
}
|
||||
case MT_INSTAWHIP_REJECT:
|
||||
{
|
||||
Obj_InstaWhipRejectThink(mobj);
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MT_BLOCKRING:
|
||||
{
|
||||
Obj_BlockRingThink(mobj);
|
||||
|
|
|
|||
|
|
@ -404,6 +404,7 @@ struct mobj_t
|
|||
|
||||
// Custom values are not to be altered by us!
|
||||
// They are for SOCs to store things in.
|
||||
// (This rule is already broken by a bunch of shit so I'm just gonna believe in dreams - Tyron 2023-10-14)
|
||||
INT32 cusval;
|
||||
INT32 cvmem;
|
||||
|
||||
|
|
|
|||
|
|
@ -541,7 +541,8 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
|||
|
||||
WRITEMEM(save->p, players[i].public_key, PUBKEYLENGTH);
|
||||
|
||||
WRITEUINT8(save->p, players[i].instaShieldCooldown);
|
||||
WRITEUINT8(save->p, players[i].instaWhipCharge);
|
||||
WRITEUINT8(save->p, players[i].instaWhipCooldown);
|
||||
WRITEUINT8(save->p, players[i].guardCooldown);
|
||||
|
||||
WRITEUINT8(save->p, players[i].handtimer);
|
||||
|
|
@ -1051,7 +1052,8 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
|||
|
||||
READMEM(save->p, players[i].public_key, PUBKEYLENGTH);
|
||||
|
||||
players[i].instaShieldCooldown = READUINT8(save->p);
|
||||
players[i].instaWhipCharge = READUINT8(save->p);
|
||||
players[i].instaWhipCooldown = READUINT8(save->p);
|
||||
players[i].guardCooldown = READUINT8(save->p);
|
||||
|
||||
players[i].handtimer = READUINT8(save->p);
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ INT32 R_ThingLightLevel(mobj_t* thing)
|
|||
|
||||
if (player)
|
||||
{
|
||||
if (player->instaShieldCooldown && !player->whip && (player->rings <= 0) && (leveltime & 1))
|
||||
if ((player->instaWhipCharge || player->instaWhipCooldown) && !player->whip && (leveltime & 1))
|
||||
{
|
||||
// Darken on every other frame of instawhip cooldown
|
||||
lightlevel -= 128;
|
||||
|
|
|
|||
|
|
@ -1191,6 +1191,10 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"clawk1", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // SF_X8AWAYSOUND
|
||||
{"clawk2", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // SF_X8AWAYSOUND
|
||||
|
||||
// SRB2Kart - whip charge/hold
|
||||
{"wchrg1", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // SF_X2AWAYSOUND
|
||||
{"wchrg2", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // SF_X2AWAYSOUND
|
||||
|
||||
{"horn00", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "/"}, // HORNCODE
|
||||
{"monch", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"etexpl", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Game crash"},
|
||||
|
|
|
|||
|
|
@ -1261,6 +1261,9 @@ typedef enum
|
|||
sfx_clawk1,
|
||||
sfx_clawk2,
|
||||
|
||||
sfx_wchrg1,
|
||||
sfx_wchrg2,
|
||||
|
||||
sfx_horn00,
|
||||
sfx_monch,
|
||||
sfx_etexpl,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue