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Ensure followmobj ghost exists before applying fuse
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1 changed files with 1 additions and 3 deletions
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@ -12231,10 +12231,8 @@ void P_PlayerThink(player_t *player)
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{
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mobj_t *ghost = P_SpawnGhostMobj(player->mo); // Spawns afterimages
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ghost->fuse = 2; // Makes the images fade quickly
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if (ghost->tracer)
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{
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if (ghost->tracer && !P_MobjWasRemoved(ghost->tracer))
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ghost->tracer->fuse = ghost->fuse;
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}
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}
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}
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else if (dashmode)
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