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Fix arrangement of gametype rules between SOC and constants
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36d6fcaba4
commit
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2 changed files with 38 additions and 33 deletions
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@ -5796,28 +5796,31 @@ const char *const GAMETYPERULE_LIST[] = {
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"BUMPERS",
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"SPHERES",
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"CLOSERPLAYERS",
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"BATTLESTARTS",
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"PAPERITEMS",
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"POWERSTONES",
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"KARMA",
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"ITEMARROWS",
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"CAPSULES",
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"BATTLESTARTS",
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"CATCHER",
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"ROLLINGSTART",
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"SPECIALSTART",
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"BOSS",
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"POINTLIMIT",
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"TIMELIMIT",
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"OVERTIME",
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"ENCORE",
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"TEAMS",
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"NOTEAMS",
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"TEAMSTARTS",
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"CATCHER",
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"BOSS",
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"ROLLINGSTART",
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"NOMP",
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"NOCUPSELECT",
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"CLOSERPLAYERS",
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"ENCORE",
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"SPECIALSTART",
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NULL
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};
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@ -489,37 +489,39 @@ extern INT16 gametype;
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enum GameTypeRules
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{
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// Race rules
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GTR_CIRCUIT = 1, // Enables the finish line, laps, and the waypoint system.
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GTR_BOTS = 1<<2, // Allows bots in this gametype. Combine with BotTiccmd hooks to make bots support your gametype.
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GTR_CIRCUIT = 1, // Enables the finish line, laps, and the waypoint system.
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GTR_BOTS = 1<<1, // Allows bots in this gametype. Combine with BotTiccmd hooks to make bots support your gametype.
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// Battle gametype rules
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GTR_BUMPERS = 1<<3, // Enables the bumper health system
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GTR_SPHERES = 1<<4, // Replaces rings with blue spheres
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GTR_PAPERITEMS = 1<<5, // Replaces item boxes with paper item spawners
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GTR_POWERSTONES = 1<<6, // Battle Emerald collectables.
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GTR_KARMA = 1<<7, // Enables the Karma system if you're out of bumpers
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GTR_ITEMARROWS = 1<<8, // Show item box arrows above players
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GTR_CAPSULES = 1<<9, // Can enter Break The Capsules mode
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GTR_BATTLESTARTS = 1<<10, // Use Battle Mode start positions.
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GTR_BUMPERS = 1<<2, // Enables the bumper health system
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GTR_SPHERES = 1<<3, // Replaces rings with blue spheres
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GTR_CLOSERPLAYERS = 1<<4, // Buffs spindash and draft power to bring everyone together, nerfs invincibility and grow to prevent excessive combos
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GTR_POINTLIMIT = 1<<11, // Reaching point limit ends the round
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GTR_TIMELIMIT = 1<<12, // Reaching time limit ends the round
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GTR_OVERTIME = 1<<13, // Allow overtime behavior
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GTR_BATTLESTARTS = 1<<5, // Use Battle Mode start positions.
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GTR_PAPERITEMS = 1<<6, // Replaces item boxes with paper item spawners
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GTR_POWERSTONES = 1<<7, // Battle Emerald collectables.
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GTR_KARMA = 1<<8, // Enables the Karma system if you're out of bumpers
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GTR_ITEMARROWS = 1<<9, // Show item box arrows above players
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// Custom gametype rules
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GTR_TEAMS = 1<<14, // Teams are forced on
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GTR_NOTEAMS = 1<<15, // Teams are forced off
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GTR_TEAMSTARTS = 1<<16, // Use team-based start positions
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// Bonus gametype rules
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GTR_CAPSULES = 1<<10, // Can enter Break The Capsules mode
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GTR_CATCHER = 1<<11, // UFO Catcher (only works with GTR_CIRCUIT)
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GTR_ROLLINGSTART = 1<<12, // Rolling start (only works with GTR_CIRCUIT)
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GTR_SPECIALSTART = 1<<13, // White fade instant start
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GTR_BOSS = 1<<14, // Boss intro and spawning
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// To be rearranged later
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GTR_CATCHER = 1<<17, // UFO Catcher (only works with GTR_CIRCUIT)
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GTR_BOSS = 1<<18, // Boss intro and spawning
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GTR_ROLLINGSTART = 1<<19, // Rolling start (only works with GTR_CIRCUIT)
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GTR_NOCUPSELECT = 1<<20, // Your maps are not selected via cup.
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GTR_CLOSERPLAYERS = 1<<21, // Buffs spindash and draft power to bring everyone together, nerfs invincibility and grow to prevent excessive combos
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GTR_ENCORE = 1<<22, // Alternate Encore mirroring, scripting, and texture remapping
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GTR_SPECIALSTART = 1<<23, // White fade instant start
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GTR_NOMP = 1<<24, // No multiplayer
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// General purpose rules
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GTR_POINTLIMIT = 1<<15, // Reaching point limit ends the round
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GTR_TIMELIMIT = 1<<16, // Reaching time limit ends the round
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GTR_OVERTIME = 1<<17, // Allow overtime behavior
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GTR_ENCORE = 1<<18, // Alternate Encore mirroring, scripting, and texture remapping
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GTR_TEAMS = 1<<19, // Teams are forced on
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GTR_NOTEAMS = 1<<20, // Teams are forced off
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GTR_TEAMSTARTS = 1<<21, // Use team-based start positions
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GTR_NOMP = 1<<22, // No multiplayer
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GTR_NOCUPSELECT = 1<<23, // Your maps are not selected via cup.
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// free: to and including 1<<31
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};
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