Ease prediction angle

Might feel laggier, might feel better because it gets rid of jitter? idk
This commit is contained in:
Sally Coolatta 2022-05-22 16:21:07 -04:00
parent 0dc472a255
commit 986bcddbfc

View file

@ -899,6 +899,7 @@ void G_ResetAnglePrediction(player_t *player)
static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, player_t *player)
{
INT32 angleChange = 0;
angle_t destAngle = player->angleturn;
localtic = cmd->latency;
@ -923,7 +924,8 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p
}
}
localangle[ssplayer - 1] = player->angleturn + localdelta[ssplayer - 1];
destAngle = player->angleturn + localdelta[ssplayer - 1];
localangle[ssplayer - 1] += (destAngle - localangle[ssplayer - 1]) / 2;
}
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)