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Ease prediction angle
Might feel laggier, might feel better because it gets rid of jitter? idk
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1 changed files with 3 additions and 1 deletions
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@ -899,6 +899,7 @@ void G_ResetAnglePrediction(player_t *player)
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static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, player_t *player)
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static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, player_t *player)
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{
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{
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INT32 angleChange = 0;
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INT32 angleChange = 0;
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angle_t destAngle = player->angleturn;
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localtic = cmd->latency;
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localtic = cmd->latency;
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@ -923,7 +924,8 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p
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}
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}
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}
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}
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localangle[ssplayer - 1] = player->angleturn + localdelta[ssplayer - 1];
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destAngle = player->angleturn + localdelta[ssplayer - 1];
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localangle[ssplayer - 1] += (destAngle - localangle[ssplayer - 1]) / 2;
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}
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}
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void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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