Reimplement follower hit confirm

This commit is contained in:
Sally Coolatta 2022-09-05 11:30:12 -04:00
parent 01af5127c8
commit 98ec1779d9

View file

@ -2883,6 +2883,12 @@ void K_TryHurtSoundExchange(mobj_t *victim, mobj_t *attacker)
attacker->player->confirmVictim = (victim->player - players);
attacker->player->confirmVictimDelay = TICRATE/2;
if (attacker->player->follower != NULL)
{
const follower_t *fl = &followers[attacker->player->followerskin];
attacker->player->follower->movecount = fl->hitconfirmtime; // movecount is used to play the hitconfirm animation for followers.
}
}
void K_PlayPowerGloatSound(mobj_t *source)