Get distance to first by using the distanceofinish variable for roulette

This commit is contained in:
Sryder 2019-06-16 22:15:36 +01:00
parent 6bcc283d3b
commit 991cef9163

View file

@ -1088,13 +1088,12 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator && players[i].mo
&& players[i].kartstuff[k_position] < player->kartstuff[k_position])
pdis += P_AproxDistance(P_AproxDistance(players[i].mo->x - player->mo->x,
players[i].mo->y - player->mo->y),
players[i].mo->z - player->mo->z) / mapobjectscale
* (pingame - players[i].kartstuff[k_position])
/ max(1, ((pingame - 1) * (pingame + 1) / 3));
if (players[i].kartstuff[k_position] == 1)
{
// This player is first! Yay!
pdis = player->distancetofinish - players[i].distancetofinish;
break;
}
}
if (franticitems) // Frantic items make the distances between everyone artifically higher, for crazier items