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https://github.com/KartKrewDev/RingRacers.git
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Give debugwaypoints orb and radius RF_ALWAYSONTOP
Makes the radius always visible in full.
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1 changed files with 3 additions and 1 deletions
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@ -578,7 +578,7 @@ static void K_DebugWaypointDrawRadius(waypoint_t *const waypoint)
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spawnX = waypointmobj->x;
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spawnY = waypointmobj->y;
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spawnZ = waypointmobj->z + 16*mapobjectscale;
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spawnZ = waypointmobj->z;
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radiusOrb = P_SpawnMobj(spawnX, spawnY, spawnZ, MT_SPARK);
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@ -588,6 +588,7 @@ static void K_DebugWaypointDrawRadius(waypoint_t *const waypoint)
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radiusOrb->frame &= ~FF_TRANSMASK;
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radiusOrb->frame |= FF_FULLBRIGHT;
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radiusOrb->color = SKINCOLOR_PURPLE;
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radiusOrb->renderflags |= RF_ALWAYSONTOP;
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radiusOrb->destscale = FixedDiv(waypointmobj->radius, spriteRadius);
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P_SetScale(radiusOrb, radiusOrb->destscale);
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@ -627,6 +628,7 @@ void K_DebugWaypointsVisualise(void)
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debugmobj->frame &= ~FF_TRANSMASK;
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debugmobj->frame |= FF_FULLBRIGHT; //FF_TRANS20
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debugmobj->renderflags |= RF_ALWAYSONTOP;
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// There's a waypoint setup for this mobj! So draw that it's a valid waypoint and draw lines to its connections
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if (waypoint != NULL)
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