diff --git a/src/sdl/macosx/Info.plist b/src/sdl/macosx/Info.plist
index ae0ce24de..8b9e27632 100644
--- a/src/sdl/macosx/Info.plist
+++ b/src/sdl/macosx/Info.plist
@@ -19,7 +19,7 @@
CFBundleSignature
????
CFBundleVersion
- 1.0
+ 2.2
NSMainNibFile
SDLMain
NSPrincipalClass
diff --git a/src/version.h b/src/version.h
index 0c8a678d4..dff629419 100644
--- a/src/version.h
+++ b/src/version.h
@@ -1,10 +1,10 @@
-#define SRB2VERSION "2.1"/* this must be the first line, for cmake !! */
+#define SRB2VERSION "2.2"/* this must be the first line, for cmake !! */
// The Modification Version, starting from 1. Do not follow your version string for this,
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.0 is not version "2".
-#define MODVERSION 2
+#define MODVERSION 3
// Define this as a prerelease version suffix
// #define BETAVERSION "Alpha"
diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc
index 75c8863e9..befa01d70 100644
--- a/src/win32/Srb2win.rc
+++ b/src/win32/Srb2win.rc
@@ -78,8 +78,8 @@ END
#include "../doomdef.h" // Needed for version string
VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,0,0,0
- PRODUCTVERSION 2,0,0,0
+ FILEVERSION 2,2,0,0
+ PRODUCTVERSION 2,2,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@@ -98,10 +98,10 @@ BEGIN
VALUE "CompanyName", "Kart Krew Dev\0"
VALUE "FileDescription", "Dr. Robotnik's Ring Racers\0"
VALUE "FileVersion", VERSIONSTRING_RC
- VALUE "InternalName", "drrr\0"
+ VALUE "InternalName", "ringracers\0"
VALUE "LegalCopyright", "Copyright 2018-2024 Kart Krew Dev\0"
VALUE "LegalTrademarks", "Dr. Robotnik and related characters are trademarks of Sega.\0"
- VALUE "OriginalFilename", "drrr.exe\0"
+ VALUE "OriginalFilename", "ringracers.exe\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Dr. Robotnik's Ring Racers\0"
VALUE "ProductVersion", VERSIONSTRING_RC