diff --git a/src/sdl/macosx/Info.plist b/src/sdl/macosx/Info.plist index ae0ce24de..8b9e27632 100644 --- a/src/sdl/macosx/Info.plist +++ b/src/sdl/macosx/Info.plist @@ -19,7 +19,7 @@ CFBundleSignature ???? CFBundleVersion - 1.0 + 2.2 NSMainNibFile SDLMain NSPrincipalClass diff --git a/src/version.h b/src/version.h index 0c8a678d4..dff629419 100644 --- a/src/version.h +++ b/src/version.h @@ -1,10 +1,10 @@ -#define SRB2VERSION "2.1"/* this must be the first line, for cmake !! */ +#define SRB2VERSION "2.2"/* this must be the first line, for cmake !! */ // The Modification Version, starting from 1. Do not follow your version string for this, // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.0 is not version "2". -#define MODVERSION 2 +#define MODVERSION 3 // Define this as a prerelease version suffix // #define BETAVERSION "Alpha" diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc index 75c8863e9..befa01d70 100644 --- a/src/win32/Srb2win.rc +++ b/src/win32/Srb2win.rc @@ -78,8 +78,8 @@ END #include "../doomdef.h" // Needed for version string VS_VERSION_INFO VERSIONINFO - FILEVERSION 2,0,0,0 - PRODUCTVERSION 2,0,0,0 + FILEVERSION 2,2,0,0 + PRODUCTVERSION 2,2,0,0 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L @@ -98,10 +98,10 @@ BEGIN VALUE "CompanyName", "Kart Krew Dev\0" VALUE "FileDescription", "Dr. Robotnik's Ring Racers\0" VALUE "FileVersion", VERSIONSTRING_RC - VALUE "InternalName", "drrr\0" + VALUE "InternalName", "ringracers\0" VALUE "LegalCopyright", "Copyright 2018-2024 Kart Krew Dev\0" VALUE "LegalTrademarks", "Dr. Robotnik and related characters are trademarks of Sega.\0" - VALUE "OriginalFilename", "drrr.exe\0" + VALUE "OriginalFilename", "ringracers.exe\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "Dr. Robotnik's Ring Racers\0" VALUE "ProductVersion", VERSIONSTRING_RC