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https://github.com/KartKrewDev/RingRacers.git
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Fix "_Profile" relevantskin option
- Gets closest statted character if yours is not yet unlocked - Accounts for default skin color (previously was mildly broken in this case)
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1 changed files with 14 additions and 4 deletions
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@ -120,6 +120,7 @@
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#include "k_credits.h"
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#include "k_objects.h"
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#include "p_deepcopy.h"
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#include "k_color.h" // K_ColorUsable
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// Replay names have time
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#if !defined (UNDER_CE)
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@ -8046,7 +8047,7 @@ static void P_ShuffleTeams(void)
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static void P_InitPlayers(void)
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{
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INT32 i, skin = -1, follower = -1, col = -1;
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INT32 i, skin = -1, follower = -1, col = SKINCOLOR_NONE;
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// Make sure objectplace is OFF when you first start the level!
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OP_ResetObjectplace();
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@ -8063,10 +8064,19 @@ static void P_InitPlayers(void)
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if (strcmp(mapheaderinfo[gamemap-1]->relevantskin, "_PROFILE") == 0)
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{
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profile_t *p = PR_GetProfile(cv_ttlprofilen.value);
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if (p)
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if (p && !netgame)
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{
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skin = R_SkinAvailable(p->skinname);
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col = p->color;
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if (!R_SkinUsable(g_localplayers[0], skin, false))
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{
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skin = GetSkinNumClosestToStats(skins[skin].kartspeed, skins[skin].kartweight, skins[skin].flags, false);
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}
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if (K_ColorUsable(static_cast<skincolornum_t>(p->color), false, true) == true)
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{
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col = p->color;
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}
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}
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}
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else
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@ -8109,7 +8119,7 @@ static void P_InitPlayers(void)
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if (skin != -1)
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{
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SetPlayerSkinByNum(i, skin);
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players[i].skincolor = (col >= 0 && col < numskincolors) ? col : skins[skin].prefcolor;
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players[i].skincolor = (col != SKINCOLOR_NONE) ? col : skins[skin].prefcolor;
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players[i].followerskin = follower;
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if (follower != -1)
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