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Lightning Shield has infinite draft distance now
It's really pointless on Flame Shield, and Lightning Shield is boring. Flame Shield should just get a different passive.
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1 changed files with 2 additions and 2 deletions
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@ -1760,9 +1760,9 @@ static void K_UpdateDraft(player_t *player)
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UINT8 leniency;
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UINT8 i;
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if (player->itemtype == KITEM_FLAMESHIELD)
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if (player->itemtype == KITEM_LIGHTNINGSHIELD)
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{
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// Flame Shield gets infinite draft distance as its passive effect.
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// Lightning Shield gets infinite draft distance as its (other) passive effect.
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draftdistance = 0;
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}
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else
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