From 99c5ebc109c4db742dcc57533ae91485802bdd20 Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Fri, 23 May 2025 14:33:53 -0400 Subject: [PATCH] Use sliptide super handling while flamedashing --- src/k_kart.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index 0371c1134..4d67fea0e 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -11393,7 +11393,7 @@ INT16 K_GetKartTurnValue(const player_t *player, INT16 turnvalue) // If you're sliptiding, don't interact with handling boosts. // You need turning power proportional to your speed, no matter what! fixed_t topspeed = K_GetKartSpeed(player, false, false); - if (K_Sliptiding(player)) + if (K_Sliptiding(player) || player->flamedash) { fixed_t sliptide_handle;